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Whitmore, Kathryn F.; Laurich, Lindsay – Language Arts, 2010
What features of the physical environment in video game arcades lead kids to be so engaged? How can analysis of arcade space inform language arts teachers' decisions about designing classroom environments? This article presents an analysis of physical space in video game arcades and participants' positions therein to suggest how language arts…
Descriptors: Video Games, Physical Environment, Recreational Activities, Classroom Environment
Quigley, Donna – Online Submission, 2011
Schools generally have been unable to keep up with the rapid technical changes in modern society. As a result, primary school age children worldwide are becoming self-taught independent e-learners and the gap between what they know and are able to do exceeds the learning outcomes for their schools' ICT (information communication technology)…
Descriptors: Foreign Countries, Interpersonal Relationship, Interaction, Internet
Zardetto-Smith, Andrea M.; Mu, Keli; Carruth, Laura L.; Frantz, Kyle J. – CBE - Life Sciences Education, 2006
Brains Rule! Neuroscience Expositions, funded through a National Institute on Drug Abuse Science Education Drug Abuse Partnership Award, has developed a successful model for informal neuroscience education. Each Exposition is a "reverse science fair" in which neuroscientists present short neuroscience teaching modules to students. This…
Descriptors: Science Activities, Informal Education, Outreach Programs, Demonstration Programs
Ba, Harouna; Keisch, Deborah – Education Development Center, Inc., 2004
This study focuses on the SeaTrek Distance Learning Project, housed at Mote Marine Laboratory in Sarasota, Florida. The educational goal of the SeaTrek project is to spark student interest in science and communicate information about real-world research and conservation work at Mote to students and teachers in Florida. To accomplish this goal, the…
Descriptors: Educational Technology, Delivery Systems, Informal Education, Distance Education
National Aeronautics and Space Administration (NASA), 2007
Lunar Nautics is a hands-on curriculum targeted to youth in grades 6 to 8, that allows the students to design, test, analyze and manage a space mission from initial concept to project funding. Lunar Nautics provides opportunities for development of problem solving skills and critical thinking skills that are needed to design, organize and manage a…
Descriptors: Science Activities, After School Programs, Thinking Skills, Problem Solving
Ruthmann, Stephen Alexander – ProQuest LLC, 2006
This study investigated the lived experiences of a group of students and their teacher as they negotiated learning and teaching during a sixth-grade exploratory music technology course taught in a music technology lab. Taking a qualitative and naturalistic approach, I sought to understand the challenges, issues, and successes experienced by the…
Descriptors: Educational Technology, Music, Learning Laboratories, Grade 6
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Maher, Damian; Schuck, Sandy – Australian Educational Computing, 2004
Increasingly computers in primary schools are being used to support the interactions and learning of students online. Gaining access to online spaces gives students new ways of interacting, not possible in a face-to-face setting. For example, interacting through online environments allows students to interact more informally with each other and…
Descriptors: Foreign Countries, Internet, Computer Mediated Communication, Context Effect