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Batchelor, Katherine E.; Cassidy, Rebecca – Reading Teacher, 2019
The authors share an activity in which two fifth-grade teachers and one sixth-grade teacher received book talk videos via Flipgrid from preservice literacy teachers and watched the videos with their students. Students responded with feedback and suggestions for how to better represent each book. The authors compiled and coded students' comments…
Descriptors: Grade 5, Grade 6, Video Technology, Reading Teachers
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Sen, Ülker – International Education Studies, 2016
The use of technology in the field of education makes the educational process more efficient and motivating. Technological tools are used for developing the communication skills of students and teachers in the learning process increasing the participation, supporting the peer, the realization of collaborative learning. The use of technology is…
Descriptors: Teaching Methods, Video Technology, Technology Uses in Education, Educational Technology
Sharma, Shweta – Mathematics Education Research Group of Australasia, 2023
The interactional role of language use in the mathematics classroom is explored in the last few decades. This paper adds to the knowledge base by exploring different ways of talking that children and their teacher use in a New Zealand primary geometry English-medium classroom. Bakhtin's concept of speech genres is used for an analysing transcript…
Descriptors: Foreign Countries, Classroom Communication, Language Usage, Speech Communication
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Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval
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Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
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Seda Kaynak; Ümran Betül Cebesoy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
The COVID-19 outbreak had massive impacts in many areas, including education, all over the world. This pandemic forced education systems to make an emergency shift to remote teaching. The Turkish education system was affected by the pandemic, and all schools were forced to shut down in March 2020. Approximately 18 million students in Türkiye…
Descriptors: Science Teachers, Teaching Experience, Distance Education, Private Schools
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Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
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Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
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Yildirim, Fatih Serdar – International Journal of Curriculum and Instruction, 2021
The aim of this study was to determine the effectiveness of the Science teaching process to middle school students using teaching materials prepared via augmented reality (AR) technology. In the experimental study, 61 sixth grade students at a middle school in Antalya in the 2019-2020 academic year were selected randomly, and the mixed research…
Descriptors: Instructional Effectiveness, Computer Simulation, Teaching Methods, Science Instruction
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Fancsali, Stephen E.; Li, Hao; Sandbothe, Michael; Ritter, Steven – International Educational Data Mining Society, 2021
Recent work describes methods for systematic, data-driven improvement to instructional content and calls for diverse teams of learning engineers to implement and evaluate such improvements. Focusing on an approach called "design-loop adaptivity," we consider the problem of how developers might use data to target or prioritize particular…
Descriptors: Instructional Development, Instructional Improvement, Data Use, Educational Technology
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Sanlitürk, Arda Danistay; Zeybek, Gülçin – Journal of Science Learning, 2022
In the digital age we live in, electronic teaching materials can effectively increase students' participation in the learning and teaching process. In addition, it is known that using visual materials in science education has a positive effect on learning in this direction. The study aims to determine the effect of digital concept cartoons in the…
Descriptors: Instructional Materials, Teaching Methods, Cartoons, Science Instruction
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Ellis, Amy B.; Horne, Dru; Bloodworth, Anna; Nielsen, Annelise; Ely, Robert – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Interest-driven activities, such as mathematical play, can support student agency, motivation, and engagement, and can foster dispositions that reflect authentic disciplinary engagement. However, the bulk of research on mathematical play investigates the mathematics that emerges in young children's natural play or in informal spaces such as video…
Descriptors: Play, Algebra, Mathematics Instruction, Learner Engagement
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Gantt, Allison L.; Paoletti, Teo; Greenstein, Steven – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Despite significant research exploring students' quantitative reasoning, few studies have explored the semiotic processes that mediate its development. In this report, we present a case study to show how one student constructed a semiotic chain for a quantity as he worked with a mathematical task. Importantly, we connect frameworks for…
Descriptors: Semiotics, Mathematics Instruction, Instructional Materials, Computer Software
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Babarovic, Toni – Journal of Career Development, 2022
This study explains the development of science, technology, engineering, mathematics (STEM) interest among elementary and middle schoolchildren. The cohort longitudinal design was applied, starting with three cohorts of students--fourth (10 years), fifth (11 years), and sixth (12 years) grade--followed for three consecutive years. A total of 947…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Grade 5
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Yildiz, Talha; Gündüz, Semseddin – Shanlax International Journal of Education, 2020
In this research, the effect of using the peer instruction method in programming teaching on the secondary school student's attitudes towards information technologies and software course and their perception of programming self-efficacy comparing to traditional teaching methods are examined. In the study, the "mixed method," in which…
Descriptors: Peer Teaching, Instructional Effectiveness, Programming, Computer Science Education
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