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Vince Davis – ProQuest LLC, 2023
Educators within Illinois public schools faced challenges transitioning from face-to-face to remote learning during the COVID-19 pandemic. The target audience for this study was students in sixth through eighth grade. The problem was teachers from Grades 6 through 8 had limited experience using technology for remote educating and learning. The…
Descriptors: Grade 6, Grade 7, Grade 8, Middle School Teachers
Rosita, Tita; Nurihsan, Juntika; Juhanaini; Sunardi – Pegem Journal of Education and Instruction, 2022
Children with dyslexia may have adequate cognitive abilities but they often show considerable difficulties in reading where they are less accurate in spelling and pronouncing words. Phonological deficit is the main cause of reading disorders in dyslexic children, and hence, developing competence in phonological awareness is important to increase…
Descriptors: Electronic Learning, Instructional Materials, Phonological Awareness, Foreign Countries
Min Liu; Chenglu Li; Zilong Pan – International Journal of Designs for Learning, 2022
In this design case, we describe our experience of designing and creating a teacher's dashboard as an accompanying tool to support sixth-grade teachers who implement a technology-supported problem-based learning program on sixth-grade space science in their classrooms. We describe in detail the background of this design case, our motivation to…
Descriptors: Middle School Teachers, Grade 6, Educational Technology, Problem Based Learning
Mevlüt Ünal – International Journal of Technology in Education and Science, 2024
Living in a world rich in digital images requires students and educators to have more visual literacy skills. The aim of this study is to examine the attitudes and visual literacy of secondary school students towards digital images on a relational basis. 188 secondary school students from two private schools in Türkiye participated in the study…
Descriptors: Secondary School Students, Private Schools, Foreign Countries, Visual Literacy
Hausknecht, Simone; Freeman, Shannon; Martin, Jenny; Nash, Carrie; Skinner, Kelly – Educational Gerontology, 2021
Within many First Nations communities, storytelling, led by Elders recognized as knowledge holders, is a deeply valued aspect of teaching and learning history, language, place, culture, and Indigenous Knowledge. The purpose of this study was to design and evaluate the first iteration of an intergenerational digital storytelling workshop that…
Descriptors: Indigenous Knowledge, Canada Natives, Story Telling, Older Adults
Armstrong, Alayne – Canadian Journal of Science, Mathematics and Technology Education, 2022
In recent years, the use of personal electronic devices has become widespread in Canadian society, and many Canadian schools are adopting "bring your own device" policies. This exploratory research investigates the technological practices of middle years students with mathematics learning disabilities who use personal electronic devices…
Descriptors: Mathematics Instruction, Middle School Students, Student Attitudes, Learning Disabilities
Kusçu, Meltem; Arslan, Hasan – Quarterly Review of Distance Education, 2021
This study aims to improve the leadership skills of sixth-grade students. Generally, student leadership models are made for higher education. There are very few studies on younger age groups. This study was synthesized, and 13 student leadership dimensions were determined. Since these dimensions are not a continuation of each other, they are…
Descriptors: Student Leadership, Leadership Qualities, Grade 6, Secondary School Students
Mingyu Feng; Natalie Brezack; Chunwei Huang; Melissa Lee; Megan Schneider; Kelly Collins; Wynnie Chan – Society for Research on Educational Effectiveness, 2024
Background/Context: Math education remains a critical focus for national education improvement. As a solution, districts in the U.S. are investing in math education technologies. Research has demonstrated the potential of these technologies to close achievement gaps (e.g., Pape et al., 2012; Roschelle et al., 2016). Student math achievement is…
Descriptors: Mathematics Education, Problem Solving, Educational Technology, Technology Uses in Education
Berika Kansoy, Merve; Sert Çibik, Ayse – Journal of Educational Technology and Online Learning, 2022
This study aims to examine the effects of inquiry activities supported by digital storytelling on the attitudes of 6th-grade students towards inquiry, sub-dimensions of attitudes, and the change of attitudes depending on gender. The method of the study was determined as the embedded design, one of the mixed method research designs. The study was…
Descriptors: Inquiry, Story Telling, Grade 6, Student Attitudes
Andrew Stager – ProQuest LLC, 2022
Purpose: The purpose of this quantitative causal-comparative research study was twofold. First was to examine the impact of the use of the mindfulness computer program, Inner Explorer, on math success as measured by the cumulative CAASPP scores in sixth-grade tests. The second was to determine how the use of Inner Explorer affected students'…
Descriptors: Metacognition, Elementary School Students, Scores, Technology Uses in Education
Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Ritella, Giuseppe; Loperfido, Fedela Feldia; De Giglio, Gianfranco; Scurani, Antonietta; Ligorio, Maria Beatrice – Dialogic Pedagogy, 2022
This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss…
Descriptors: Robotics, Animation, Computer Software, Interaction
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning