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Vélez-Agosto, Nicole M.; Alfredo Rivas-Vélez – International Journal of Educational Technology, 2018
Educational research on videogames has demonstrated benefits of using videogames as instructional tools in classrooms because learning becomes meaningful and interesting for students because it incorporates student's needs. The aim of this study was to explore the benefits and meanings of implementing videogames in a Puerto Rican public school…
Descriptors: Video Games, English (Second Language), Second Language Learning, Second Language Instruction
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Prieto, Nuria Joglar; Sordo Juanena, José María; Star, Jon R. – International Journal of Mathematical Education in Science and Technology, 2014
The information and communication technologies of Web 2.0 are arriving in our schools, allowing the design and implementation of new learning environments with great educational potential. This article proposes a pedagogical model based on a new geometry technology-integrated learning environment, called "Geometry 2.0," which was tested…
Descriptors: Web 2.0 Technologies, Geometry, Mathematics Instruction, Elementary School Mathematics
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Nilholm, Claes; Alm, Barbro – European Journal of Special Needs Education, 2010
A case study of what appears to be an inclusive classroom in Sweden is reported. The group of children in the class studied was very heterogeneous: five of the 15 children had a disability diagnosis at the time of the study. One aim of the study was to develop a methodology which can be used in order to investigate in what sense classrooms are…
Descriptors: Foreign Countries, Teaching Methods, Case Studies, Inclusive Schools
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Douglas, Jason A.; Katz, Cindi – Afterschool Matters, 2009
Pairing dynamic out-of-school-time (OST) programs with zoos can encourage young people's relationships with and sense of responsibility for animals and the environment. The project presented in this article, Animal Rescuers, gave the authors the opportunity to examine how such a pairing can work. OST programs enable learning in settings that are…
Descriptors: Recreational Facilities, Animals, Conservation (Environment), Consciousness Raising