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Sariçam, Ugur; Yildirim, Mehtap – International Journal of Technology in Education and Science, 2021
This research is determined to investigate the effects of STEM activities practiced by using digital games in 6th-grade science classes on students' level of interest in STEM fields and their scientific creativity. As a digital game, Minecraft Education Edition was applied. As a data collecting tool for this survey, the STEM Career Interest Survey…
Descriptors: Instructional Effectiveness, STEM Education, Game Based Learning, Video Games
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Nemiro, Jill E. – Journal of Research in Childhood Education, 2021
Educators now recognize the importance of providing students early on with practice to build necessary 21st-century work-related skills, such as collaboration. School robotics programs are increasingly being used to meet the goals of STEM standards-based content assessment and the development of collaboration skills. However, limited…
Descriptors: Cooperative Learning, Problem Based Learning, Teamwork, Group Dynamics
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Tunc, Cevdet; Bagceci, Birsen – Pedagogical Research, 2021
STEM (Science, Technology, Engineering and Mathematics) approach is considered important by many countries and projects carried out in order to integrate into their curriculum. The widespread use of STEM is only possible if teachers have positive thoughts, knowledge and experiences about it. In this study, it is aimed to answer these research…
Descriptors: Teacher Attitudes, Curriculum Implementation, STEM Education, Class Activities
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Masadis, Grigorios; Filippou, Filippos; Derri, Vasiliki; Mavridis, Georgios; Rokka, Stella – International Journal of Instruction, 2019
The aim of this study was to investigate: a. the effect of an interdisciplinary program of Greek traditional dance by the means of the teamwork method of teaching social skills to students. b. whether this effect was similar for boys and girls. The sample of the study constituted of 206 elementary school pupils (4th, 5th, and 6th class). The…
Descriptors: Elementary School Students, Teaching Methods, Interdisciplinary Approach, Dance
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Basco, Raymart O. – Research in Pedagogy, 2020
This study determined the effectiveness of science infographics in improving academic performance among sixth-grade pupils of Batangas State University ARASOF- Nasugbu Laboratory School. Based on the results of the multiple pre-test and post-tests of 26 pupils, the findings elucidated that the respondents performed significantly better in their…
Descriptors: Visual Aids, Data Interpretation, Instructional Materials, Instructional Effectiveness
Care, Esther; Vista, Alvin; Kim, Helyn – Center for Universal Education at The Brookings Institution, 2020
This paper marks the second in a series of five reports detailing the work of the Optimizing Assessment for All (OAA) project at Brookings to strengthen education systems capacity to integrate 21st century skills into teaching and learning, using assessment as a lever for changing classroom practices. Twenty-first century skills (21CS) are now…
Descriptors: Foreign Countries, 21st Century Skills, Teaching Methods, Student Evaluation
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Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4
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García-López, L. M.; Gutiérrez, D. – Physical Education and Sport Pedagogy, 2015
Background: One of the objectives of the new Spanish Education Act is for students to develop a series of social skills, largely derived from the ability variables of assertiveness and empathy. Sport Education is an instructional model that is deemed useful in the development of personal and social responsibility and social values. It requires…
Descriptors: Empathy, Foreign Countries, Athletics, Interpersonal Competence
Rikoon, Samuel H. – ProQuest LLC, 2013
Beyond the traditional notions of intelligence and academic achievement, the successful development of noncognitive or "soft" skills (e.g., personality factors, motivation, creativity) among school-aged youth represents an important objective for any educational system. Such skills have been shown to be significantly predictive of…
Descriptors: Student Development, Child Development, Skill Development, Personality Traits
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Strait, Jean R. – International Journal on School Disaffection, 2008
What causes students to leave school? According to Azzam (2007), over 47% of students in the United States who drop out of school reported they did so because school was boring and irrelevant to their life situation. What can schools and teachers do to encourage students to stay in school? One possible solution may be to look at experiential…
Descriptors: Student Attitudes, Learning Processes, Public Speaking, Skill Development
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Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education