NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 27 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Paxton, Kirsty – American Journal of Play, 2022
The author examines guided play among students in a South African classroom using a play-and-write workshop constructed by her and her students. She determines that the workshop displays the characteristics of playful learning, lies on the playful learning spectrum, and fits the criteria for guided play. She concludes that, given the benefits of…
Descriptors: Foreign Countries, Play, Writing Instruction, Writing Workshops
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Barekat, Nima Asemani – International Journal of Curriculum and Instruction, 2023
In the 21st Century, it has become more difficult for teachers to attract students to the curriculum due to many factors that entertain students. Hence, teachers need to think about teaching methods that indirectly motivate students to learn. Moreover, this need is more felt in mathematics because it requires the constant creation of new cognitive…
Descriptors: Foreign Countries, Grade 6, Elementary School Students, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Bustamante, Andres S.; Begolli, Kreshnik Nasi; Alvarez-Vargas, Daniela; Bailey, Drew H.; Richland, Lindsey Engle – Journal of Educational Psychology, 2022
This study tested a novel approach to capitalizing on the benefits of play for informal math learning. Two experiments evaluated a platform called "Fraction Ball," that provides an embodied, playful, and physically active learning experience by modifying the lines on a basketball court to support rational number learning. In the Pilot…
Descriptors: Play, Physical Activities, Fractions, Arithmetic
Peer reviewed Peer reviewed
Direct linkDirect link
Wilson, Kylie; Ramella, Kelly; Poulos, Allison – Journal of School Health, 2022
Background: School connectedness (SC) is associated with improved health and academic outcomes. The purposes of this study were to explore factors contributing to students' perceptions of SC and if participation in structured recreation at school was associated with SC. Methods: We used concurrent mixed-methods including cross-sectional…
Descriptors: Grade 5, Grade 6, Elementary School Students, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Bjørgen, Anne Mette – Education 3-13, 2022
This article investigates how 9-13 years old pupils interpret activities involving the use of tablets in two Norwegian primary schools. The theoretical context draws on Goffman's frame analysis and on research on young people's digital literacy practices as socially situated meaning-making practices. Data was gathered through group interviews. The…
Descriptors: Tablet Computers, Foreign Countries, Elementary School Students, Digital Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Ishihama, Kanako; Shikano, Akiko; Noi, Shingo – Child Care in Practice, 2022
Aim: Investigating the relationship between what Japanese elementary school students (aged 8 to 12) actually do and what they want to do in their free time, and clarifying the problems concerning Japanese children's free time. Background: Previous studies reported that 51.2% of Japanese fifth and sixth graders answered that they were either…
Descriptors: Foreign Countries, Student Attitudes, Elementary School Students, Leisure Time
Peer reviewed Peer reviewed
Direct linkDirect link
Baek, Youngkyun; Touati, Achraf – Journal of Educational Computing Research, 2020
This article reports an empirical study that explores gender differences in both cooperative and collaborative social gaming in relation to achievements and attitudes. Another aim was to compare students' game attitudes, feelings toward group work, and achievements in cooperative versus collaborative digital game-based learning environments. One…
Descriptors: Foreign Countries, Elementary School Students, Games, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Zhenzhen; Stevenson, Kathryn T.; Martin, Katherine L. – Environmental Education Research, 2022
Although green schoolyards provide many benefits to children and communities, little research explores students' perceptions of these benefits and how natural elements (e.g. gardens, trees) and associated use shape student experience. We examine the relationship between nature-based attributes, nature-based activities, and teacher-led activities…
Descriptors: Educational Environment, Playgrounds, Play, Mental Health
Peer reviewed Peer reviewed
Direct linkDirect link
Rubuliak, Rebecca; Spencer, Nancy L. I. – Sport, Education and Society, 2022
Recess can be a valuable and significant experience in children's lives, providing opportunities for outdoor free play and engagement with peers; however, children experiencing disability often withdraw or are excluded during recess. The recess context has received little attention from an inclusion perspective and the voices of children…
Descriptors: Recess Breaks, Elementary School Students, Peer Influence, Teacher Influence
Peer reviewed Peer reviewed
Direct linkDirect link
Richard, Veronique; Aubertin, Patrice; Yang, Yan Yun; Kriellaars, Dean – Creativity Research Journal, 2020
Few assessment tools have been designed to assess motor creativity, and the existing tools have limitations. To bridge this gap, the current study aimed at designing a new movement creativity assessment tool that considers the unique features underlying the expression of creativity through movement. A modified Delphi technique was used to collect…
Descriptors: Play, Creativity, Delphi Technique, Factor Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
Bourke, Roseanna; O'Neill, John; McDowall, Sue; Dacre, Maria; Mincher, Nicole; Narayanan, Vani; Overbye, Sinead; Tuifagalele, Renee – New Zealand Council for Educational Research, 2021
The national COVID-19 lockdown during school Term 1 and continuing in Term 2 2020, provided a unique context to investigate?children's experiences of informal, everyday learning in their household bubble. In Terms 3 and 4, 178?children in Years 4-8 from 10 primary schools agreed to participate in a group art-making activity and?an individual…
Descriptors: COVID-19, Pandemics, School Closing, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Jørring, Anne Holm; Bølling, Mads; Nielsen, Glen; Stevenson, Matt P.; Bentsen, Peter – Education 3-13, 2020
We investigated how pupils experience education outside the classroom (EOtC) as it relates to their social and academic well-being. A Danish 6th grade class were taught twice a week for nine months using EOtC. We sampled five academically low- and five high-achieving pupils from the class and conducted qualitative observations and interviews with…
Descriptors: Student Experience, Grade 6, Elementary School Students, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Chun – Educational Technology Research and Development, 2015
Individual gameplay interest is affected by numerous factors and a competition setting is also of importance as there are factors that need to be managed. To understand the motivational variables related to an educational game competition, this study explored the interrelatedness between self-efficacy, competitive anxiety, and gameplay interest in…
Descriptors: Self Efficacy, Relevance (Education), Anxiety, Competition
Previous Page | Next Page »
Pages: 1  |  2