Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 16 |
Since 2006 (last 20 years) | 36 |
Descriptor
Source
Author
Randel, Bruce | 2 |
Abrahamson, Dor | 1 |
Abrami, Philip C. | 1 |
Aljarrah, Ayman | 1 |
Anderson, Tracey | 1 |
Andrej Flogie | 1 |
Andrée, Maria | 1 |
Aslan, Ofra | 1 |
Beege, Maik | 1 |
Bella Lerner | 1 |
Biswas, Gautam | 1 |
More ▼ |
Publication Type
Education Level
Grade 6 | 37 |
Elementary Education | 33 |
Middle Schools | 25 |
Intermediate Grades | 21 |
Grade 5 | 17 |
Secondary Education | 12 |
Elementary Secondary Education | 11 |
Grade 4 | 11 |
Junior High Schools | 10 |
Grade 7 | 9 |
Grade 8 | 8 |
More ▼ |
Audience
Location
Canada | 3 |
France | 3 |
Taiwan | 3 |
Turkey | 3 |
United States | 3 |
California | 2 |
Cyprus | 2 |
Finland | 2 |
Israel | 2 |
Thailand | 2 |
United Kingdom | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Okan Yeti?sensoy; Hidir Karaduman – Education and Information Technologies, 2024
The aim of this research is to investigate the educational potential of AI-powered chatbots in Social Studies learning-teaching processes. The study was conducted using embedded design, evaluated within the framework of mixed methods research. The study group consists of 78 6th-grade students studying in three different classes, along with one…
Descriptors: Artificial Intelligence, Grade 6, Social Studies, Middle School Students
Beege, Maik; Nebel, Steve; Schneider, Sascha; Rey, Günter Daniel – Applied Cognitive Psychology, 2023
The application of 360° videos raised the attention of educators and researchers, as it appears to be an approachable option to mediate complete environments in educational settings. However, challenges emerge from the perspective of educational psychology. Learning irrelevant cognitive strains might be imposed because it is necessary to navigate…
Descriptors: Video Technology, Educational Psychology, Cognitive Processes, Comparative Analysis
Rachel Schechter; Maddie Lee Mason; Laura Janakiefski – Online Submission, 2024
This study examines the usage and effectiveness of Lexercise, a hybrid reading intervention program combining weekly literacy intervention with structured independent practice, in supporting reading skill development among struggling readers. Analysis of 198 students in grades 2-6 during the 2023-2024 school year revealed strong adherence to the…
Descriptors: Grade 2, Grade 3, Grade 4, Grade 5
Zachary P. Goldman – ProQuest LLC, 2022
This research focuses on a dual mediation model designed to describe the learning process of sixth grade students practicing mathematics to improve Mathematics Operation Proficiency while experiencing different forms of feedback. The variables of interest in this study are the predictor variable feedback type, the mediating variables of Affective…
Descriptors: Learning Processes, Grade 6, Elementary School Mathematics, Mathematics
Tharathikoon Raha; Montree Wongsapan – Journal of Education and Learning, 2024
This study introduces a novel learning management model aimed at enhancing Thai language proficiency in sixth-grade students. Confronting challenges such as inadequate teaching resources and a lack of student-centric, practical activities in current Thai language education, this model integrates six key components: foundational principles and…
Descriptors: Teaching Methods, Grade 6, Independent Study, Research and Development
Ge, Jenny; Smyth, Rachael E.; Searle, Michelle; Kirkpatrick, Lori; Evans, Rebecca; Elder, Alexa; Brown, Heather – Brock Education: A Journal of Educational Research and Practice, 2021
Technology continues to form an important part of the educational landscape, although the value of portable devices as learning tools is still being explored and debated. In light of the technology-based teaching methods suddenly brought into effect in response to the COVID-19 pandemic, the deliberate use of technology for learning is increasingly…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
Dong, Yi; Biswas, Gautam – International Educational Data Mining Society, 2017
This paper discusses a novel approach for developing more refined and accurate learner models from student data collected from Open Ended Learning Environments (OELEs). OELEs provide students choice in how they go about constructing solutions to problems, and students exhibit a variety of learning behaviors in such environments. Building accurate…
Descriptors: Student Behavior, Models, Monte Carlo Methods, Learning Processes
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in reading in kindergarten through Grade 3. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Reading Achievement, Kindergarten, Grade 1, Grade 2
Gantt, Allison L.; Paoletti, Teo; Greenstein, Steven – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Despite significant research exploring students' quantitative reasoning, few studies have explored the semiotic processes that mediate its development. In this report, we present a case study to show how one student constructed a semiotic chain for a quantity as he worked with a mathematical task. Importantly, we connect frameworks for…
Descriptors: Semiotics, Mathematics Instruction, Instructional Materials, Computer Software
Branko Andic; Zsolt Lavicza; Eva Ulbrich; Stanko Cvjeticanin; Filip Petrovic; Mirjana Maricic – Journal of Biological Education, 2024
Contemporary education adopts various new visualisation techniques for content to be learned. Recently, research on the application of 3D modelling and printing (3DMP) has been expanding. However, as the latest literature reviews indicate, little research is available on the contribution of 3DMP to learning of students with blindness (SWB) and…
Descriptors: Models, Elementary School Science, Biology, Science Education
Aljarrah, Ayman; Towers, Jo – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In this article we show how students' productive struggle on a mathematical task can lead to collective mathematical creativity. We use observable (co)actions and interactions from a video record that features three Grade 6 students in a problem-solving session to document the emergence of collective creativity leading to a solution. We discuss…
Descriptors: Mathematics Instruction, Creativity, Task Analysis, Video Technology
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in mathematics in kindergarten through Grade 8. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Majda Fiksl; Andrej Flogie; Boris Aberšek – Journal of Baltic Science Education, 2017
For successful work in the classroom, it is important to create a positive climate and to involve students actively in the process of learning. The presented research focused on how the students perceived the classroom climate, and on their interest in the contents of the subject Science, Engineering and Technology (STE). 92 primary school sixth-…
Descriptors: Science Education, Technology Education, Engineering Education, Comparative Analysis
Gök, Mustafa; Inan, Mevlüt – Journal of Research and Advances in Mathematics Education, 2021
Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounters this kind of environment. The study didactically describes the process of 6th-grade students' experiences of a digital game-based learning…
Descriptors: Game Based Learning, Mathematics Instruction, Mathematical Concepts, Concept Formation