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Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
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Rubino-Hare, Lori A.; Whitworth, Brooke A.; Bloom, Nena E.; Claesgens, Jennifer M.; Fredrickson, Kristi M.; Sample, James C. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
This case study described teachers with varying technology skills who were implementing the use of geospatial technology (GST) within project-based instruction (PBI) at varying grade levels and contexts 1 to 2 years following professional development. The sample consisted of 10 fifth- to ninth-grade teachers. Data sources included artifacts,…
Descriptors: Geographic Information Systems, Faculty Development, Teaching Methods, Educational Practices
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Small, Ruth V. – School Library Research, 2014
Innovation is the essence of the American spirit. In the twenty-first century, it will be the innovative thinkers who will make the greatest contributions to our society, find cures for diseases, create technologies that enrich our lives, and find innovative solutions to the world's problems. Schools must provide more opportunities for students to…
Descriptors: Creativity, Innovation, Student Needs, Information Needs
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Binkley, Russell; Keiser, Megan; Strahan, David – Journal of Social Studies Research, 2011
This study examined three teachers' responses to professional development initiatives designed to support them in integrating literacy strategies with their social studies curriculum. Data from participant observation, interviews, archival records, and email exchanges provided insights regarding participants' efforts to weave together literacy…
Descriptors: Participant Observation, Language Arts, Grade 8, Grade 7
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Hutchison, Amy C.; Woodward, Lindsay – Computers in the Schools, 2014
The Common Core State Standards produce a need to understand how digital tools can support literacy instruction. The purpose of this case study was to explore how a language arts teacher's integration of computers and iPads empowered and constrained her and the resulting classroom instruction. Constraining factors included (a) inadequate…
Descriptors: Language Arts, Technology Uses in Education, Performance Factors, Barriers
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Lin, Yu-sien – Thinking Skills and Creativity, 2010
The aim of the study was to examine how drama fosters children's everyday creativity, its relationship with creative pedagogy, and what teachers can provide for children's development in creativity in an Asian context. A series of drama lessons were designed and taught to two six-grade (11-12 years old) classes by involving pedagogical strategies…
Descriptors: Foreign Countries, Diaries, Teacher Role, Instructional Innovation
Penland, Diane Robinson – ProQuest LLC, 2011
Although successful integration of technology into classrooms has proven beneficial to the learning process, little is yet known about how teachers respond to the introduction of technology and why some choose to use it while others do not. Using Sandoltz' stages of teacher technology adoption as a framework, this multiple case study utilized…
Descriptors: Expertise, Video Technology, Technology Integration, Educational Technology
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Sinelnikov, Oleg A. – European Physical Education Review, 2009
The purpose of this study was to provide a description of an on-site professional development program for Russian teachers as they learned to teach Sport Education. A concurrent objective was to investigate the effectiveness of this professional development opportunity. Participants were two physical education teachers (one with 27 and one with 3…
Descriptors: Foreign Countries, Physical Education, Cooperative Learning, Interviews