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Showing 1 to 15 of 24 results Save | Export
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Larrain, Antonia; Grau, Valeska; Barrera, María José; Freire, Paulina; López, Patricia; Verdugo, Sebastián; Gómez, Marisol; Ramírez, Francisca; Sánchez, Gabriel – Journal of the Learning Sciences, 2022
Empirical evidence demonstrates the effect of productive failure (Kapur, 2008) on disciplinary knowledge. However, there is no clear theoretical explanation for why this is the case. Empirical evidence on argumentation and education shows the impact of curricular embedded deliberative argumentation on learning. However, these two trends of…
Descriptors: Peer Teaching, Cooperative Learning, Persuasive Discourse, Learning Processes
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Hardman, Joanne; Lilley, Warren – Technology, Pedagogy and Education, 2023
There is a significant body of research that indicates that the use of tablets to learn mathematics in elementary school motivates students to learn. Low mathematical attainment in international benchmarking tests of mathematics in South Africa led the authors to investigate the potential that the mobility of the tablet provided for children to…
Descriptors: Interaction, Tablet Computers, Mathematics Education, Dialogs (Language)
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Hui-Chun Hung; Min-Yu Chuang; Cheng-Huan Chen – International Journal of Science and Mathematics Education, 2024
Due to the pandemic, many students have been forced to study remotely. This study aims to investigate the impact of online collaboration scripts on learning outcomes in virtual reality (VR) co-creation learning activities during distance learning. The collaboration scripts were designed to foster students' remote teamwork. The participants…
Descriptors: COVID-19, Pandemics, Distance Education, Cooperative Learning
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Liu, Wenhui; Wang, Cixiao – Educational Technology & Society, 2022
In science classrooms, technology affordance varies depending on device-student ratios (DSR) and the ways virtual manipulatives on mobile devices are used. Additionally, external scripts (ES) are widely used to promote effective group interaction in collaborative learning. Therefore, this research explored the influence of DSR and ES on…
Descriptors: Science Education, Grade 6, Telecommunications, Handheld Devices
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Herro, Danielle; Quigley, Cassie; Plank, Holly; Abimbade, Oluwadara – Journal of Educational Research, 2021
We examine elementary and middle school students social interactions while engaged in making activities designed to promote computational thinking (CT). Participants include 52 students in grades five, six, seven and eight working in 17 different groups in three different schools in the Northeast. Students solved CT challenges introduced by their…
Descriptors: Peer Relationship, Interaction, Social Behavior, Learning Activities
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Hogenkamp, Loes; van Dijk, Alieke M.; Eysink, Tessa H. S. – Education Sciences, 2021
Although cooperative learning is an effective instructional method, it cannot be taken for granted that students will gain new knowledge when engaging in a cooperative activity. Even if cooperative learning is effectively designed, problems might arise regarding cognitive, behavioral and motivational aspects of learning. For students to gain…
Descriptors: Cooperative Learning, Student Participation, Group Dynamics, Elementary School Students
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Pesout, Ondra; Nietfeld, John – Journal of Experimental Education, 2021
Metacognitive monitoring skills are crucial for middle school students to improve academic performance and promote self-regulation. The current study examined the effect of social interaction on metacognitive monitoring training assessed by calibration accuracy measures and performance on comprehension items. Sixth-grade students (N = 84) assigned…
Descriptors: Cooperative Learning, Competition, Metacognition, Middle School Students
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Øygardslia, Kristine – Learning, Media and Technology, 2018
While there are several positive outcomes from implementing game design in a formal learning context, there are also challenges that have to be considered in order to improve game-based learning. This is explored in the article, using the concepts of "activity frames" and "stancetaking", focusing on the social organization of…
Descriptors: Design, Grade 6, Grade 7, Computer Games
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Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
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Golub, Mijal; Buchs, Céline – European Journal of Psychology of Education, 2014
Research has underlined the necessity to prepare pupils to cooperate in order to boost cooperative learning benefits. However, this kind of training may appear very demanding. The present study aims to demonstrate that a short preparation related to social support and targeted cooperative rules relevant for the task increases constructive…
Descriptors: Grade 6, Cooperative Learning, Intervention, Peer Relationship
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Hwang, Wu-Yuin; Wu, Sheng-Yi – Interactive Learning Environments, 2014
Learning how to carry out collaborative tasks is critical to the development of a student's capacity for social interaction. In this study, a multi-robot system was designed for students. In three different scenarios, students controlled robots in order to move dice; we then examined their collaborative strategies and their behavioral…
Descriptors: Robotics, Cooperative Learning, Elementary School Students, Cooperation
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Rosen, Tal; Nussbaum, Miguel; Alario-Hoyos, Carlos; Readi, Francisca; Hernandez, Josefina – IEEE Transactions on Learning Technologies, 2014
Synchronous collaboration with large groups in a classroom requires coordination and communication mechanisms that allow students to contribute towards achieving a common goal. This paper presents an application based on an Interpersonal Computer with a shared display that promotes synchronous, non-verbal (silent) collaboration with large groups…
Descriptors: Large Group Instruction, Cooperative Learning, Synchronous Communication, Interaction
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Sullivan, Florence R.; Wilson, Nicholas C. – Journal of the Learning Sciences, 2015
This case study examines the role of playful talk in negotiating the "how" of collaborative group work in a 6th-grade science classroom. Here we develop and test a Vygotsky-derived hypothesis that postulates playful talk as a mechanism for identity exploration and group status negotiation. Our findings indicate that students utilized the…
Descriptors: Case Studies, Cooperative Learning, Grade 6, Science Instruction
Redman, Christine; Vincent, John – International Association for Development of the Information Society, 2014
This paper reports on a study designed to examine the dialogic processes teachers used to sustain focused discussions, using questioning techniques and Interactive Whiteboards (IWBs). IWBs and their related technologies such as plasma touch screens and projected tablets have passed through several phases of implementation as classroom objects,…
Descriptors: Technology Uses in Education, Interactive Video, Educational Technology, Teaching Methods
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