Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 23 |
Since 2006 (last 20 years) | 80 |
Descriptor
Source
Author
Balim, Ali Günay | 2 |
Hsu, Guo-Liang | 2 |
Hwang, Wu-Yuin | 2 |
Acun, Ismail | 1 |
Adams, Barbara | 1 |
Ahmad, Norlida | 1 |
Akkaya, Recai | 1 |
Alfredo Rivas-Vélez | 1 |
An, Chen | 1 |
Annetta, Len | 1 |
Bangert, Art | 1 |
More ▼ |
Publication Type
Journal Articles | 64 |
Reports - Research | 63 |
Dissertations/Theses -… | 12 |
Reports - Evaluative | 7 |
Tests/Questionnaires | 7 |
Numerical/Quantitative Data | 1 |
Education Level
Grade 6 | 82 |
Elementary Education | 63 |
Middle Schools | 49 |
Intermediate Grades | 45 |
Grade 5 | 20 |
Junior High Schools | 19 |
Secondary Education | 19 |
Grade 7 | 15 |
Grade 4 | 14 |
Elementary Secondary Education | 13 |
Grade 8 | 13 |
More ▼ |
Audience
Location
Taiwan | 9 |
Turkey | 9 |
Canada | 3 |
Spain | 3 |
California | 2 |
Florida | 2 |
Germany | 2 |
South Africa | 2 |
Sweden | 2 |
Thailand | 2 |
Turkey (Ankara) | 2 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 4 |
Does not meet standards | 5 |
Chrysos, Michail – European Journal of Educational Research, 2017
This study aims to present the design and pilot testing procedures of the two specific self-report questionnaires were used to measure the two key aspects of reading motivation, self-efficacy and intrinsic motivation in the field of literary (narrative) reading, and the partial factors that jointly shape them. These instruments were outlined in…
Descriptors: Literacy, Reading Motivation, Construct Validity, Reliability
Jang, Jeong-yoon; Hand, Brian – Research in Science Education, 2017
This study investigated the value of using a scaffolded critique framework to promote two different types of writing--argumentative writing and explanatory writing--with different purposes within an argument-based inquiry approach known as the Science Writing Heuristic (SWH) approach. A quasi-experimental design with sixth and seventh grade…
Descriptors: Teaching Methods, Scaffolding (Teaching Technique), Persuasive Discourse, Writing Assignments
Cosentino, Cassandra L. – ProQuest LLC, 2017
The purpose of this quasi-experimental study was to investigate the effect of a self-regulation treatment on sixth grade students' reading comprehension, motivation for learning, and self-efficacy perceptions. The research took place in three urban schools in the northeast United States in the winter of 2016. The study's quasi-experimental design…
Descriptors: Quasiexperimental Design, Self Control, Grade 6, Reading Comprehension
Sen, Ceylan; Güler, Gürsel – Malaysian Online Journal of Educational Sciences, 2017
The study was conducted to reveal the effects of the instruction of different problem-solving strategies on the proportional reasoning skills of students in solving proportional problems in the 6th grade math's class. Quasi-experimental research model with pretest-posttest control group was employed in the study. For eight class hours, the…
Descriptors: Thinking Skills, Learning Strategies, Educational Strategies, Problem Solving
Seehamat, Lumyai; Sanrattana, Unchalee; Tungkasamit, Angkana – International Education Studies, 2016
Awareness of water resources management is expression behavior as receive, response, valuing, and organization. Water resources is an important for everyone in the world and the recently water resources are be risky as lack of water, waste water, and blooding. The development on awareness of water resources management for grade 6 students is very…
Descriptors: Foreign Countries, Water, Conservation (Environment), Grade 6
Vélez-Agosto, Nicole M.; Alfredo Rivas-Vélez – International Journal of Educational Technology, 2018
Educational research on videogames has demonstrated benefits of using videogames as instructional tools in classrooms because learning becomes meaningful and interesting for students because it incorporates student's needs. The aim of this study was to explore the benefits and meanings of implementing videogames in a Puerto Rican public school…
Descriptors: Video Games, English (Second Language), Second Language Learning, Second Language Instruction
Klapp, Alli – European Journal of Psychology of Education, 2018
The purpose of the study was to investigate if academic and social self-concept and motivation to improve in academic school subjects mediated the negative effect of summative assessment (grades) for low-ability students' achievement in compulsory school. In two previous studies, summative assessment (grading) was found to have a differentiating…
Descriptors: Academic Ability, Self Concept, Longitudinal Studies, Quasiexperimental Design
Pan, Wen Fu – Educational Technology & Society, 2017
The objective of this study was to test whether the Kinect motion-sensing interactive system (KMIS) enhanced students' English vocabulary learning, while also comparing the system's effectiveness against a traditional computer-mouse interface. Both interfaces utilized an interactive game with a questioning strategy. One-hundred and twenty…
Descriptors: Elementary School Students, English Instruction, Vocabulary Development, Control Groups
Vandevelde, Sabrina; Van Keer, Hilde; Merchie, Emmelien – Journal of Educational Research, 2017
The authors explore the effects of student tutoring as an approach to provide support on self-regulated learning (SRL) to fifth- and sixth-grade students with a low socioeconomic or immigrant background. In total, 401 Flemish (Belgium) students participated. A quasi-experimental study with pretest, posttest, and retention test control group design…
Descriptors: Socioeconomic Background, Immigrants, Intervention, Elementary School Students
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Smith, Cary Stacy; Hung, Li-Ching – Interactive Learning Environments, 2017
In Taiwan, teaching focuses around lecturing, with students having little opportunity to interact with each other. Problem-based learning (PBL) is a means of instruction where students learn the subject by being active participants in the pedagogical process, with the emphasis on problem-solving. In this study, the authors investigated whether PBL…
Descriptors: Foreign Countries, Problem Based Learning, Computer Literacy, Self Efficacy
Frederick-Jonah, Toinpere Mercy; Igbojinwaekwu, Patrick Chukwuemeka – Journal of Research in Education, 2015
This study investigated the effects of game and poem-enhanced instructional strategies on students' interest in mathematics. The moderating effects of verbal ability were also examined on the dependent variable. A quasi-experimental design was adopted. Three hundred and forty four students in the sixth year of their primary education (primary 6…
Descriptors: Teaching Methods, Educational Games, Poetry, Quasiexperimental Design
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2017
This study examined the interaction effects of self-explanation and game-reward strategies on sixth graders' algebra variable learning achievement, learning attitude, and meta-cognitive awareness. A learning system was developed to support the learning activity, and a 2×2 quasi-experiment was conducted. Ninety-seven students were invited to…
Descriptors: Algebra, Grade 6, Mathematics Achievement, Student Attitudes
Taylor, Joseph A.; Roth, Kathleen; Wilson, Christopher D.; Stuhlsatz, Molly A. M.; Tipton, Elizabeth – Journal of Research on Educational Effectiveness, 2017
This article describes the effects of an analysis-of-practice professional development (PD) program on elementary school students' (Grades 4-6) science outcomes. The study design was a cluster-randomized trial with an analysis sample of 77 schools, 144 teachers and 2,823 students. Forty-two schools were randomly assigned to treatment, (88.5 hours)…
Descriptors: Faculty Development, Elementary School Science, Science Achievement, Elementary School Students
Hernández-Bravo, Juan R.; Cardona-Moltó, M. Cristina; Hernández-Bravo, José A. – Music Education Research, 2016
The purpose of this study was to examine the effect of an information and communications technology (ICT)-based individualised music education programme on primary students' musical competence. A 2 × 3 aptitude treatment interaction factorial design was used to assess the impact of the programme as a function of students' musical aptitude (MA)…
Descriptors: Information Technology, Foreign Countries, Music, Elementary School Students