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Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
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Sylvia Rojas-Drummond; María José Barrera; Ivonne Hernández; Mariana Alarcón; José Hernández; Ana María Márquez – Australian Journal of Language and Literacy, 2020
The present study analysed the teaching-learning strategies taking place in classrooms where an educational innovation was implemented. This study is a sequel to a broader, quantitative year-long study by Rojas-Drummond et al. (2016). The latter, original study, included 120 sixth-graders from two (experimental and control) state schools. Both…
Descriptors: Dialogs (Language), Comparative Analysis, Intervention, Teaching Methods
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Pürbudak, Aysegül; Usta, Ertugrul – Participatory Educational Research, 2021
The aim of this research is to determine the learning styles of Web 2.0 based collaborative group activities; to examine the effects on academic achievement, online cooperative learning attitude level, computer thinking skill level. The research was carried out with a quantitative method and a pretest-posttest control group quasi-experimental…
Descriptors: Group Activities, Cooperative Learning, Electronic Learning, Cognitive Style
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Chen, Chia-Chen; Chen, Chien-Yi – Interactive Learning Environments, 2018
In recent years, mobile technology has been developing rapidly and has been widely used. There are many successful cases of mobile technology applied greatly in today's teaching and even combined with sensing devices to overcome the limitations of traditional learning environment. In order to make teaching more diversified, teachers currently…
Descriptors: Museums, Cognitive Style, Academic Achievement, Handheld Devices
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Cheng, Meng-Tzu; Annetta, Len – Journal of Biological Education, 2012
This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil…
Descriptors: Educational Games, Student Attitudes, Video Technology, Metacognition
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Almekhlafi, Abdurrahman Ghaleb – International Journal of Instructional Media, 2006
This study investigated the effect of interactive multimedia (IMM) program on students' acquisition of some English as a second language (ESL) skills. An interactive multimedia CD-ROM was used with ninety 6th grade ESL students in Al-Ain Model School 2, United Arab Emirates. Students were selected and divided into experimental and control groups…
Descriptors: Grade 6, Matched Groups, Cognitive Style, Foreign Countries