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Stufft, Carolyn J. – Literacy Research: Theory, Method, and Practice, 2018
Teachers can harness the power of video games to foster interest and engage students in literacy activities. Within this study, seven 6th graders participated in a video game book group during language arts instructional time. The study focused on tweens' figured worlds of literacy and video games and the intersections and divergences of these…
Descriptors: Literacy, Learning Activities, Grade 6, Language Arts
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Lewis, Mark A.; Zisselsberger, Margarita Gómez – Reading Research Quarterly, 2019
The authors illustrate ways that diverse linguistic repertoires were constrained within a set of classroom book club discussions among sixth-grade students and their teachers in a public school setting. The study took place in a U.S. Mountain West middle school with a majority population of Latinx students, many of whom were emerging bilinguals…
Descriptors: Books, Clubs, Scaffolding (Teaching Technique), Bilingualism
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Hill, K. Dara – Voices from the Middle, 2008
This study examines unintended consequences during a 6th-grade book club discussion of Bette Bao Lord's (1984) In the Year of the Boar and Jackie Robinson. The participants modeled a book club discussion, otherwise known as the fish bowl, for a newly enrolled student. Unintended consequences occurred within the realm of deviating from the rules of…
Descriptors: Discussion Groups, Clubs, Discussion (Teaching Technique), Grade 6