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Bagès, Céline; Hoareau, Natacha; Guerrien, Alain – Journal of Research in Childhood Education, 2021
The purpose of this article is to determine the effectiveness of role-playing games (RPGs) as an intervention program to reduce bullying. Eighty-six French 6th-graders were randomly assigned to either the empathy training program involving three RPG sessions of 60 minutes or to the control condition in which students benefited from three sessions…
Descriptors: Bullying, Role Playing, Intervention, Behavior Modification
Holmgren, Jennifer; Lamb, Jennifer; Miller, Megan; Werderitch, Christina – Online Submission, 2011
This action research project report was conducted at a middle school from August 30, 2010 to December 17, 2010. The purpose of this research project was to decrease bullying behaviors through discussing literature, role-playing, and establishing a definition of bullying in accordance with a common set of rules. There were four teacher researchers…
Descriptors: Intervention, Bullying, Action Research, Teacher Surveys
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Crothers, Laura M.; Kolbert, Jered B. – Journal of School Violence, 2004
This study compares middle school students' and teachers' perceptions regarding the effectiveness of intervention and prevention strategies commonly used by children, teachers, and nonteaching staff to address bullying among students as identified in the research literature. Both quantitative and qualitative methods were used. The results indicate…
Descriptors: Intervention, Bullying, Prevention, Assertiveness
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Borbely, Christina J.; Graber, Julia A.; Nichols, Tracy; Brooks-Gunn, Jeanne; Botvin, Gilbert J. – Journal of Youth and Adolescence, 2005
This study used conflict resolution role play vignettes and self-report surveys of 450 New York City 6th graders to examine associations between adolescents' conflict resolution efficacy and social skills. Vignettes covered 3 social contexts, conflict with a peer (disagreement over activities), with a parent (raise in allowance), and with a…
Descriptors: Grade 6, Conflict Resolution, Role Playing, Measurement Techniques