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Alexander, Erica – Excellence in Education Journal, 2013
In America, there is a growing consensus that educational video games should be used in the classroom to meet the needs of 21st Century learners. According to the American Federation of Scientists (2006), students that "have grown up with digital technology and video games are especially poised to take advantage of the features of educational…
Descriptors: Grade 6, Reading Instruction, Video Games, Computer Simulation
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Dadey, Nathan; Briggs, Derek C. – Practical Assessment, Research & Evaluation, 2012
A vertical scale, in principle, provides a common metric across tests with differing difficulties (e.g., spanning multiple grades) so that statements of "absolute" growth can be made. This paper compares 16 states' 2007-2008 effect size growth trends on vertically scaled reading and math assessments across grades 3 to 8. Two patterns…
Descriptors: Meta Analysis, Scaling, Effect Size, Reading Tests
Center on Education Policy, 2009
This general achievement trends profile includes information that the Center on Education Policy (CEP) and the Human Resources Research Organization (HumRRO) obtained from states from fall 2008 through April 2009. Included herein are: (1) Bullet points summarizing key findings about achievement trends in that state at three performance…
Descriptors: Academic Achievement, Achievement Gains, Achievement Tests, Educational Legislation
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Securro, Samuel, Jr.; Jones, Jerry D.; Cantrell, Danny R. – Journal on School Educational Technology, 2010
K-12 school practitioners and schools administrators need reliable results about the effects of instructional technology products as they strive to meet achievement compliance levels in politically accountable local and national contexts in the U.S. This study presents evidence regarding the effects of extensive engagement with computer-based…
Descriptors: Computer Assisted Instruction, Reading Instruction, Language Arts, Computer Software