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Champion, Joe; Crawford, Angela R.; Carney, Michele – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
One of the most intransigent problems in mathematics education is the culturally-influenced divide between classroom practice and educational research. This paper describes our explicit attempt to bridge that divide by translating research on instructional practices linked to improving students' mathematics achievement into a brief guide outlining…
Descriptors: Mathematics Education, Mathematics Instruction, Instructional Effectiveness, Educational Research
Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Anthony, Robert J.; Tippett, Christine D.; Yore, Larry D. – Research in Science Education, 2010
Science literacy leading to fuller and informed participation in the public debate about science, technology, society, and environmental (STSE) issues that produce justified decisions and sustainable actions is the shared and central goal of the Pacific CRYSTAL Project. There is broad agreement by science education researchers that learners need…
Descriptors: Research and Development, Science Programs, Visual Literacy, Science Teachers