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Roxana Hobai – Romanian Review of Geographical Education, 2023
The study analyzes the impact of specific learning activities that are using student-centered methods, focusing on various aspects of Iceland. In the sixth grade, the lesson on the topic "Iceland" features an activity called "Famous Icelandic Places," based on a teaching game. In the ninth grade, an activity related to glacial…
Descriptors: Foreign Countries, Grade 6, Grade 9, Grade 10
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Herrmann-Abell, Cari F.; Hardcastle, Joseph; DeBoer, George E. – Grantee Submission, 2018
We compared students' performance on a paper-based test (PBT) and three computer-based tests (CBTs). The three computer-based tests used different test navigation and answer selection features, allowing us to examine how these features affect student performance. The study sample consisted of 9,698 fourth through twelfth grade students from across…
Descriptors: Evaluation Methods, Tests, Computer Assisted Testing, Scores
Torres, D. Diego – Houston Independent School District, 2019
Despite its promise to help teachers meet the needs of diverse learners, district usage of Achieve3000® among most students with access to it remains far below the optimal level necessary for them to realize literacy growth and college and career readiness. Only a tiny minority of students (402 out of about 111,000) seem to be engaging Achieve3000…
Descriptors: Pretests Posttests, Individualized Instruction, Middle School Students, High School Students
Soares, Katina M. – ProQuest LLC, 2013
Due to budget shortfalls, teacher furloughs were imposed in 2009 in Hawaii Public Schools. The furloughs resulted in a 2009-2010 school year of 167 days as opposed to the regular school year of 180 days. The purpose of this causal-comparative study with a pretest-posttest design was to examine the found effects of those furloughs on academic…
Descriptors: Academic Achievement, Public Schools, Teachers, Comparative Analysis
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Dexter, Douglas D.; Hughes, Charles A. – Learning Disability Quarterly, 2011
This meta-analysis reviews experimental and quasi-experimental studies in which upper-elementary, intermediate, and secondary students with learning disabilities learned from graphic organizers. Following an exhaustive search for studies meeting specified design criteria, 55 standardized mean effect sizes were extracted from 16 articles involving…
Descriptors: Learning Disabilities, Instructional Materials, Meta Analysis, Elementary School Students
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Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin – European Journal of Engineering Education, 2013
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Descriptors: Elementary School Students, Middle School Students, High School Students, Computer Simulation
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Menezes, Isabel; Ribeiro, Norberto; Cabral-Gouveia, Carmo – Health Education Journal, 2013
Objective: To consider the short- and medium-term impact of a school-based exhibition of prevention materials designed by adolescents in human immunodeficiency virus (HIV)/acquired immune deficiency syndrome (AIDS) knowledge and attitudes and in the school's involvement in health education. Design: Mixed-methodology that combines quantitative and…
Descriptors: Exhibits, Acquired Immunodeficiency Syndrome (AIDS), Health Education, Prevention
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Chung, C. J. ChanJin; Cartwright, Christopher; Cole, Matthew – Journal of STEM Education: Innovations and Research, 2014
Robotics competitions for K-12 students are popular, but are students really learning and improving their STEM scores through robotics competitions? If not, why not? If they are, how much more effective is learning through competitions than traditional classes? Is there room for improvement? What is the best robotics competition model to maximize…
Descriptors: STEM Education, Robotics, Competition, Teaching Methods
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Hedges, Larry V.; Hedberg, E. C. – Evaluation Review, 2013
Background: Cluster-randomized experiments that assign intact groups such as schools or school districts to treatment conditions are increasingly common in educational research. Such experiments are inherently multilevel designs whose sensitivity (statistical power and precision of estimates) depends on the variance decomposition across levels.…
Descriptors: Correlation, Multivariate Analysis, Educational Experiments, Statistical Analysis
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Williams, Keeshan; Igel, Irina; Poveda, Ronald; Kapila, Vikram; Iskander, Magued – Advances in Engineering Education, 2012
This paper presents a series of illustrative LEGO Mindstorms-based science and math activities, developed under an NSF GK-12 Fellows project, for elementary, middle, and high school grades. The activities, developed by engineering and science graduate Fellows in partnership with K-12 teachers, are grade appropriate, address pertinent learning…
Descriptors: Science Instruction, Mathematics Instruction, Elementary School Science, Secondary School Science
Vendlinski, Terry P.; Chung, Greg K. W. K.; Binning, Kevin R.; Buschang, Rebecca E. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Understanding the meaning of rational numbers and how to perform mathematical operations with those numbers seems to be a perennial problem in the United States for both adults and children. Based on previous work, we hypothesized that giving students more time to practice using rational numbers in an environment that enticed them to apply their…
Descriptors: Feedback (Response), Intervention, Educational Research, Video Games
Puzio, Kelly; Colby, Glenn – Society for Research on Educational Effectiveness, 2010
Although some literacy researchers consider grouping students for reading instruction to be a proven educational practice, the support for this belief is lacking from a research synthesis perspective. With this idea in mind, Slavin comments in the middle of his review on the effects of grouping: "there is not enough research on within-class…
Descriptors: Reading Achievement, Academic Achievement, Educational Practices, Ability Grouping