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Chimoni, Maria; Pitta-Pantazi, Demetra; Christou, Constantinos – Education and Information Technologies, 2023
This study investigated the role of online applets in early algebra lessons. The effect of two different types of intervention modules on developing students' early algebraic thinking abilities was compared. The first intervention module involved the use of open applets and real-life contexts (open-real). The second intervention module involved…
Descriptors: Technology Uses in Education, Mathematics Instruction, Algebra, Mathematics Skills
Aaron Howard Pomeranz – ProQuest LLC, 2024
Struggling math students often have difficulty developing a sense of self-efficacy and intrinsic motivation to learn math, which has been found to predict future math achievement (Pitsia et al., 2017). Conventional methods of math instruction and assessment may provoke elevated levels of math anxiety for many students, which has been found to…
Descriptors: Grade 5, Mathematics Education, Mathematics Achievement, Mathematics Anxiety
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Gratani, Francesca; Giannandrea, Lorella; Rossi, Pier Giuseppe – Research on Education and Media, 2023
In today's world, technology and digital media are no longer separate, "other" than "natural" human and social life. Technology has become pervasive, transparent, reaching a "stable" form, no longer revolutionary. A new concept, "the post-digital," is emerging and gradually taking hold in a wide range of…
Descriptors: STEM Education, 21st Century Skills, Student Attitudes, Self Efficacy
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Mevlüt Ünal – International Journal of Technology in Education and Science, 2024
Living in a world rich in digital images requires students and educators to have more visual literacy skills. The aim of this study is to examine the attitudes and visual literacy of secondary school students towards digital images on a relational basis. 188 secondary school students from two private schools in Türkiye participated in the study…
Descriptors: Secondary School Students, Private Schools, Foreign Countries, Visual Literacy
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Mingyu Feng; Natalie Brezack; Chunwei Huang; Melissa Lee; Megan Schneider; Kelly Collins; Wynnie Chan – Society for Research on Educational Effectiveness, 2024
Background/Context: Math education remains a critical focus for national education improvement. As a solution, districts in the U.S. are investing in math education technologies. Research has demonstrated the potential of these technologies to close achievement gaps (e.g., Pape et al., 2012; Roschelle et al., 2016). Student math achievement is…
Descriptors: Mathematics Education, Problem Solving, Educational Technology, Technology Uses in Education
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Kopcha, Theodore J.; Ocak, Ceren; Qian, Yingxiao – Educational Technology Research and Development, 2021
The purpose of this paper is twofold. We first present a methodological framework for the analysis of embodied interaction with technology captured through video recording. The framework brings together a social semiotic approach to multimodality with the philosophical and theoretical roots of embodied cognition. We then demonstrate the…
Descriptors: Children, Grade 5, Thinking Skills, Robotics
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Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
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Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
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Musgrove, Ann; Powers, Jillian; Nichols, Bryan H.; Lapp, Susanne – International Journal of Technology in Teaching and Learning, 2021
This study examines the role that technological pedagogical content knowledge (TPACK) plays in elementary teachers' adoption of 1:1 computing for instruction across the subject areas of mathematics, science, English language arts, and social studies. In particular, the research explored whether teachers' self-reported TPACK moderated the…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Educational Technology, Technology Integration
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Korkut, Hatice Merve; Mantas, Hatice Cansu Özpir; Yildirim, Mehtap – Journal of Science and Mathematics Education in Southeast Asia, 2021
Purpose: This research determined the effect of using Web 2.0 tools in online science courses prepared according to the 5E model on student achievement and digital literacy. Methods: For this purpose, the research used the explanatory sequential design. The qualitative dimension of the study were used semi-structured interviews. The research…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Science Education, Online Courses
Michelle A. Zgombic – ProQuest LLC, 2023
The purpose of this study was to determine if teachers are currently providing screencast video feedback for students as a means of formative assessment while they develop digital content. If this approach was already in place, the benefits of the practice were explored to support existing research on the method. If they did not use the…
Descriptors: Formative Evaluation, Educational Technology, Video Technology, Visual Aids
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Tiina Korhonen; Noora Laakso; Aino Seitamaa; Visajaani Salonen; Netta Tiippana; Jari Lavonen; Kai Hakkarainen – Cogent Education, 2024
Digital fluency is a central 21st-century competence. Schools are responsible for ensuring that all students cultivate sophisticated sociodigital competences and mindsets needed for studying and collaborating through and around technology and overcoming digital challenges encountered. Although some schools have successfully integrated digital…
Descriptors: Technological Literacy, Student Attitudes, COVID-19, Pandemics
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Lee, Okin; Shin, Mikyung – Exceptionality, 2023
Learning mathematics in an inclusive classroom is challenging for many students with disabilities. The adapted digital mathematics textbooks for Grades 3 to 6 in South Korea were designed to support these students' access to the general mathematics curriculum. This study evaluates these textbooks according to the Universal Design for Learning…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Books, Textbooks
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Bui, Nguyen-Bich-Thy – Asia Pacific Education Review, 2023
The interactive whiteboard is an innovative technological tool that is becoming increasingly popular in educational settings. Using two different methods of instruction--traditional and interactive--this study aims to investigate the effects of the interactive whiteboard on classroom interaction, student achievement, and student attitudes. Drawing…
Descriptors: Educational Technology, Visual Aids, Educational Equipment, Bulletin Boards
Ingram, Phyllis E. – ProQuest LLC, 2023
In the southeastern United States, many local school districts have mandated an increased use of instructional technology to address low reading proficiency among English language learners (ELLs). However, local district leaders and stakeholders concurred that additional research was needed to explore how teachers were using technology in their…
Descriptors: Educational Technology, Technology Uses in Education, Reading Instruction, English Language Learners
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