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Bhatia, Parnika; Le Diagon, Sarah; Langlois, Emma; William, Melissa; Prado, Jérôme; Gardes, Marie-Line – Journal of Computer Assisted Learning, 2023
Background: Digital game-based learning is gaining increased attention from both researchers and educators for improving mathematics instruction. However, the evidence for game-based learning is mixed and research with rigorous research design and analyses are limited. Objective: Here, in a pre-registered randomized controlled study, we…
Descriptors: Fractions, Mathematics Instruction, Comparative Analysis, Game Based Learning
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Xie, Shengying; Cai, Jinfa – ZDM: Mathematics Education, 2022
In this study we aimed to inquire into the impact of the use of early arithmetic strategies by a group of fifth-grade students, on their solving of equations involving two representations of unknowns. Pre- and post-tests consisting of equation-solving items involving two representations of unknowns (number sentences containing empty 'brackets', as…
Descriptors: Grade 5, Elementary School Students, Problem Solving, Teaching Methods
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Ndiung, Sabina; Sariyasa; Jehadus, Emilianus; Apsari, Ratih Ayu – International Journal of Instruction, 2021
Nowadays, learning should be directed to develop the 21st-century core competencies, including creative thinking in problem-solving. Therefore, the present study aimed to improve the students' creative thinking and mathematics learning outcome through the implementation of the Treffinger learning model with Realistic Mathematics Education (RME)…
Descriptors: Creative Thinking, Mathematics Instruction, Teaching Methods, Pretests Posttests
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Cheng, Po-Jen; Liao, Yuan-Hsun; Yu, Pao-Ta – International Review of Research in Open and Distributed Learning, 2021
With rising societal interest in the subject areas of science, technology, engineering, art and mathematics (STEAM), a micro:bit robotics course with an online group study (OGS) system was designed to foster student learning anytime and anywhere. OGS enables the development of a learning environment that combines real-world and digital-world…
Descriptors: Robotics, Grade 5, Elementary School Students, Teaching Methods
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Hoa, Truong Minh; Trang, Tran Thi Thuy – Anatolian Journal of Education, 2020
In order to evaluate the success of integrating the Interactive Whiteboard into vocabulary lessons in terms of developing the fifth graders' vocabulary achievement, retention and learning attitudes, the thirteen-week quasi-experimental study was conducted in two classes with the participation of 40 fifth graders as the control group and another 40…
Descriptors: Visual Aids, Educational Technology, Vocabulary Development, Retention (Psychology)
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Xu, Lihua; Prain, Vaughan; Speldewinde, Christopher – International Journal of Science Education, 2021
There is a growing interest in the value of teachers guiding students to generate their own representations to support conceptual learning in science and across complementary subjects such as mathematics. However, this approach to an interdisciplinary focus poses challenges for programme design and learning assessment. In this paper, we report on…
Descriptors: Instructional Design, Optics, Interdisciplinary Approach, Science Instruction
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Katasila, Phichitra; Poonpon, Kornwipa – English Language Teaching, 2022
The present study aimed to investigate the effects of blended learning instruction on vocabulary knowledge of Thai primary school students and students' perceptions toward learning vocabulary through blended learning instruction. A mixed-methods approach was used. Quantitatively, a single group pretest-posttest design was used to measure students'…
Descriptors: Blended Learning, Teaching Methods, Student Attitudes, Elementary School Students
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Ilten-Gee, Robyn; Hilliard, Lacey J. – Journal of Moral Education, 2021
This mixed-methods study is an exploration of fifth and sixth grade students' interactions with an online game called "Quandary," a comic-book-esque game aimed at stimulating ethical decision-making. Building on the domain-based moral education framework, researchers designed and implemented a short-term intervention in three classrooms…
Descriptors: Moral Values, Moral Development, Thinking Skills, Values Education
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Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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Gu, Cui; Lornklang, Thanachart – Advances in Language and Literary Studies, 2021
Vocabulary, as the fundament of any language, is one of the most crucial aspects of language learning. And it also draws great attention from Chinese learners of English as a foreign language (EFL). This study conducted an experiment to examine the effectiveness of the picture-word inductive model (PWIM) and readers' theater on Chinese primary EFL…
Descriptors: Vocabulary Development, Language Teachers, Second Language Learning, Second Language Instruction
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Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
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Jones, Ian; Bisson, Marie; Gilmore, Camilla; Inglis, Matthew – British Educational Research Journal, 2019
An impediment to conducting high-quality quantitative research studies in education is the paucity of valid measures of learning gains. Studies often seek to investigate students' deep, conceptual understanding yet many measures assess only surface, procedural understanding. One reason is that the development of validated measures of conceptual…
Descriptors: Concept Formation, Algebra, Computer Software, Comparative Analysis
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Aksu, Hasan Huseyin; Goksu, Murat – Educational Research and Reviews, 2020
The aim of this study is to observe the effect of Education and Informatics Net (EIN) supported math teaching on students' success in geometry teaching 5th grade level and to observe students' comments on EIN. This study was conducted in the 2nd term of 2018-2019 school year. Both qualitative and quantitative research methods were implemented.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Achievement Tests
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Ayu, Mutiara – Journal of English Teaching, 2021
Reading is prominent aspects in written communications which are commonly used as formal communication, especially for students at a higher level of education. They are required to be able to understand more textbooks and informational texts either in English. Unfortunately, reading in English is still considered as big problem for them because…
Descriptors: Reading Comprehension, Second Language Learning, Second Language Instruction, English (Second Language)
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Özçakir, Bilal; Özdemir, Duygu; Kiymaz, Yasemin – International Journal of Contemporary Educational Research, 2020
Gifted students have potential to improve countries and this potential can be revealed and developed in schools where they spend most of their times with other regular students. However, these classrooms have some limitations for them; hence, they need some differentiated activities. Usage of dynamic geometry in mathematics lessons could be an…
Descriptors: Geometry, Mathematics Instruction, Gifted, Teaching Methods
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