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Herrick, Imogen R.; Sinatra, Gale M.; Lombardi, Doug – Science Teacher, 2023
There has never been a more pressing need for students to learn how to evaluate scientific information online than during the COVID-19 outbreak. Information, misinformation, and disinformation spread quickly across online news and social media platforms. This misleading or incorrect scientific information about infectious diseases could lead to…
Descriptors: Science Instruction, Teaching Methods, Decision Making, Information Sources
Center for the Future of Teaching and Learning, 2011
Students' academic success in science is widely seen by political and business leaders as key to the nation's economic rebirth and future competitiveness. President Obama has made clear his belief in the importance of scientific literacy by stating that "our nation's long-term economic prosperity depends on providing a world-class education…
Descriptors: National Competency Tests, Scientific Literacy, Grade 12, Science Education
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Mayes, Robert; Koballa, Thomas R., Jr. – Science and Children, 2012
The vision for science education set forth in "A Framework for K-12 Science Education" (NRC 2012) makes it clear that for today's students to become the scientifically literate citizens of tomorrow, their educational experiences must help them become mathematically proficient. "The focus here is on important practices, such as modeling, developing…
Descriptors: State Standards, Computers, Science Education, Scientific Literacy
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities