Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Simulation | 4 |
Internet | 4 |
Grade 5 | 3 |
Access to Computers | 2 |
Computer Software | 2 |
Educational Technology | 2 |
Foreign Countries | 2 |
Grade 6 | 2 |
After School Programs | 1 |
Attention | 1 |
Case Studies | 1 |
More ▼ |
Source
International Association for… | 1 |
Journal of Educational… | 1 |
Language Learning & Technology | 1 |
Learning, Media and Technology | 1 |
Publication Type
Journal Articles | 3 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Grade 5 | 4 |
Elementary Education | 3 |
Grade 6 | 3 |
Middle Schools | 3 |
Elementary Secondary Education | 2 |
Grade 7 | 2 |
Grade 8 | 2 |
Intermediate Grades | 2 |
Grade 4 | 1 |
Grade 9 | 1 |
High Schools | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pombo, Lúcia; Marques, Margarida M. – International Association for Development of the Information Society, 2019
Mobile devices are being intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote student learning in non-high education contexts. This paper comprises a survey study where mobile learning is analyzed through the eyes of 244 students attending the 2nd…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Morris, Frank – Language Learning & Technology, 2005
The current study examined the provision of corrective feedback and learner repair following feedback in the interactional context of child-to-child conversations, particularly computer mediated, in an elementary Spanish immersion class. The relationship among error types, feedback types, and immediate learner repair were also examined. A total of…
Descriptors: Feedback (Response), Internet, Computer Software, Error Correction