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Halimeh Khattib; Dorit Alt – Education and Information Technologies, 2024
Digital technology has broadened educational opportunities in science, positioning gamification as a pivotal tool. However, its full potential in enhancing science education has not been thoroughly explored. Addressing this research gap, this study delves into the less examined aspects of gamification within science education. Employing a…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Gamification
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Efe, Hacer; Gül, Rabia; Topsakal, Ünsal Umdu – Shanlax International Journal of Education, 2023
The aim of this research is to examine the effects of web 2.0 tools used in online astronomy education on the conceptual achievement of 5th grade secondary school students. For this purpose, the Sun, Earth and Moon unit was processed online using web 2.0 tools. The study was implemented in a public secondary school over a period of 6 weeks. Mixed…
Descriptors: Astronomy, Educational Technology, Web 2.0 Technologies, Online Courses
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Ervi Rahmadani; Bungawati – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Currently, it is still rare to find teaching materials that are innovative and use technology, so they have an impact on decreasing student motivation and independence in learning. The purpose of this study was to describe the stages of developing teaching materials, determine the validity and practicality of the teaching materials produced and…
Descriptors: Foreign Countries, Instructional Materials, Educational Technology, Technology Uses in Education
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Ramasundrum, Saraswathy; Sathasivam, Renuka V. – Malaysian Online Journal of Educational Sciences, 2022
Research has shown that students' science achievement has declined because of outdated pedagogies and a lack of innovation in teaching and learning. The penetration of digital technologies into teaching could help improve this situation. This study aimed to see the effect of Google Sites on Year 5 students' science achievement. A…
Descriptors: Science Achievement, Grade 5, Educational Technology, Technology Uses in Education
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Oktay, Ozlem; Avci, Zeynep; Sen, Ahmet Ilhan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Learning from digital media is one of the notable learning environments used outside of school. The effect of using digital technology in education is well known today, as where such tools are used appropriately in lessons, they can make an effective contribution to the teaching and learning of abstract science subjects such as astronomy. The…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Worksheets
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Wu, Juana; Guo, Rong; Wang, Zhuo; Zeng, Rongqing – Interactive Learning Environments, 2021
Developing the problem-solving abilities of elementary school students has been recognized as an important educational objective. Science curricula, because of their practical and experimental characteristics, are thought to be an important way to develop students' problem-solving ability. The use of Virtual Reality (VR) technology in teaching…
Descriptors: Video Technology, Technology Integration, Computer Simulation, Science Activities
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McKevett, Nicole M.; Kromminga, Kourtney R.; Ruedy, Amelia; Roesslein, Rachel; Running, Kristin; Codding, Robin S. – Learning Disabilities Research & Practice, 2020
National assessments suggest that many students do not display proficiency with fractions. Considering that time and materials are precious resources, many educators are looking to use technology to provide supplemental instruction with low demand on the instructor. The current study utilized a multiple-baseline design to examine the effects of…
Descriptors: Motion, Mathematics Instruction, Teaching Methods, Grade 5
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Brown, Bryan; Pérez, Greses; Ribay, Kathryn; Boda, Phillip A.; Wilsey, Matthew – Journal of Science Teacher Education, 2021
Virtual reality (VR) in science classrooms has the potential to enhance students' learning by bridging the knowledge in the learners' communities with science instruction. When virtual environments reflect students' culture, it has the potential to influence their attitudes toward the value of science in their community. This qualitative study…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Culturally Relevant Education
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Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
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Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
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Kennedy, Michael J.; McDonald, Sean D.; Griendling, Lindsay M.; VanUitert, Victoria J.; Kunemund, Rachel L. – Journal of Special Education Technology, 2023
Vocabulary is a critical building block for establishing mastery of content area knowledge. Two technology-based tools (InferCabulary and Content Acquisition Podcasts for Students [CAP-S]) have been found to have beneficial effects on students' vocabulary knowledge, but efficacy of device features across varied presentation formats is unknown. The…
Descriptors: Multimedia Instruction, Students with Disabilities, Vocabulary Development, Grade 5
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Teng Teng – European Journal of Education, 2025
The application of big data in education sparks debates on its effects. Researchers explore its impact on learning outcomes, with divergent views on neural networks' potential and negative consequences. This study assesses big data's influence on basic literacy skills in music education for 5th graders. Using clustering and k-density analyses,…
Descriptors: Elementary School Students, Music Education, Data Analysis, Data Collection
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Azid, Nurulwahida; Hasan, Rozita; Nazarudin, Nurul Fazilah Mohamad; Md-Ali, Ruzlan – International Journal of Instruction, 2020
Students' sound knowledge of mathematical concepts is important for the development of their mathematical knowledge to support the more challenging application skills at higher levels of mathematics learning. Diverse classroom teaching strategies with appropriate teaching tools are crucial to ensure that students meaningfully achieved the set…
Descriptors: Web 2.0 Technologies, Instructional Effectiveness, Elementary School Students, Mathematics Achievement
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Romero-Hernandez, Alejandro; Gonzalez-Riojo, Manuel; El Yamri, Meriem; Manero, Borja – Educational Technology & Society, 2022
The performing arts are currently in a critical situation worldwide. Various reports warn that the lack of audience. If we focus on dance, and especially folk dances, the situation is worse. In various countries and continents, folk dances are slowly disappearing. In Spain, we find evidence of the downward trend in terms of the number of attendees…
Descriptors: Video Games, Dance, Foreign Countries, Folk Culture
Andrea Lopez Lara – ProQuest LLC, 2020
The purpose of this quasi-experimental study was to examine if there is a significant difference in oral reading fluency and retell of third through sixth grade EL students taught using mobile devices versus no mobile devices when adjusted for pretest scores. The study examined the effect of mobile device use for ELs receiving reading intervention…
Descriptors: Technology Integration, Educational Technology, English Language Learners, Oral Reading
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