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Rieke Alyusfitri; Nurhizrah Gistituati; Yerizon; Ahmad Fauzan; Yarman – International Electronic Journal of Elementary Education, 2024
An interactive multimedia-based e-module is an enhanced version of conventional modules incorporating information technology. It integrates navigation buttons and user instructions, enabling independent use by those at any location and time. This phenomenon facilitates the optimal implementation of learning in the digital literacy era. This study…
Descriptors: Outcomes of Education, Student Reaction, Multimedia Instruction, Electronic Learning
Choi, Jinnie; Walters, Alyssa – AERA Online Paper Repository, 2017
Engaging students in self-reflection about their learning performance is a potentially promising pedagogical approach for supporting math learning. However, it is unclear how models for math learning in regular classrooms translate in a virtual environment. The purpose of this paper is to (a) analyze rich assessment data from virtual schools to…
Descriptors: Reflection, Self Efficacy, Virtual Classrooms, Mathematics Instruction
Chen, Cheng-Ping; Shih, Ju-Ling; Ma, Yi-Chun – Educational Technology & Society, 2014
In the past ten years, mobile learning (m-learning) has created a new learning environment that enables learners, through active learning aids. Instructional pervasive gaming (IPG) seems to be an innovative way introduced to enhance m-learning. This study employed a theoretical IPG model to construct a cultural-based pervasive game. Individual and…
Descriptors: Foreign Countries, Electronic Learning, Computer Games, Educational Games
Kingsley, Tara L.; Cassady, Jerrell C.; Tancock, Susan M. – Reading Horizons, 2015
This quantitative study was developed to explore the ability to impact elementary student 21st Century online research skills with a planned classroom intervention curriculum. The repeated measures quasi-experimental study randomly assigned all 5th grade classes in a Midwestern, suburban school (n = 418) to a 12-week intervention or control…
Descriptors: Research Skills, Internet, Elementary School Students, Grade 5
Thompson, Meredith Myra; Braude, Eric John – Journal of Educational Computing Research, 2016
The assessment of learning in large online courses requires tools that are valid, reliable, easy to administer, and can be automatically scored. We have evaluated an online assessment and learning tool called Knowledge Assembly, or Knowla. Knowla measures a student's knowledge in a particular subject by having the student assemble a set of…
Descriptors: Computer Assisted Testing, Teaching Methods, Online Courses, Critical Thinking
Borman, Geoffrey D.; Park, So Jung; Min, Sookweon – Online Submission, 2015
The purpose of this study was to evaluate the impact of Achieve3000, a differentiated online literacy curriculum, on students' scores on the California State Test (CST). In the 2011-12 school year, 1,957 students in Chula Vista began using Achieve3000's solutions in 3rd through 8th grade. Using a form of propensity score matching called Inverse…
Descriptors: Reading Programs, Program Effectiveness, Quasiexperimental Design, Elementary School Students
Liu, Eric Zhi-Feng; Ho, H. C.; Song, Y. J. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated the relationship between online and real-world aggressive behavior among primary school students as well as the effects of an online rational emotive curriculum on reducing the tendency of students to display aggression online and in the real-world. We developed an online information literacy course integrated with rational…
Descriptors: Control Groups, Aggression, Behavior Modification, Instructional Materials
Park, Seong Ik; Lee, Gyumin; Kim, Meekyoung – Computers & Education, 2009
The purposes of this study were to examine the effects of two types of interactive computer simulations and of prior knowledge levels on concept comprehension, cognitive load, and learning efficiency. Seventy-two 5th grade students were sampled from two elementary schools. They were divided into two groups (high and low) based on prior knowledge…
Descriptors: Comprehension, Prior Learning, Educational Technology, Grade 5