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Tiina Korhonen; Noora Laakso; Aino Seitamaa; Visajaani Salonen; Netta Tiippana; Jari Lavonen; Kai Hakkarainen – Cogent Education, 2024
Digital fluency is a central 21st-century competence. Schools are responsible for ensuring that all students cultivate sophisticated sociodigital competences and mindsets needed for studying and collaborating through and around technology and overcoming digital challenges encountered. Although some schools have successfully integrated digital…
Descriptors: Technological Literacy, Student Attitudes, COVID-19, Pandemics
Subur – Journal of Social Studies Education Research, 2021
Education is the right of every student, therefore access to education is a necessity. Education during a pandemic is carried out through online learning as an alternative. The goal is to ensure continuity of education for students. With online learning, it is hoped that students can still learn optimally because it is supported by more practical…
Descriptors: Access to Education, COVID-19, Pandemics, Equal Education
Moltudal, Synnøve; Høydal, Kjetil; Krumsvik, Rune Johan – Designs for Learning, 2020
Adaptive Learning Technologies (ALT) and Learning Analytics (LA) are expected to contribute to the customisation and personalisation of pupil learning by continually calibrating and adjusting pupils' learning activities towards their skill and competence levels. The overall aim of the study presented in this paper was to obtain a comprehensive…
Descriptors: Educational Technology, Technology Uses in Education, Data Collection, Data Analysis
Hoover, Jennifer Lauren – ProQuest LLC, 2019
Some approaches to teaching mathematics have led to decreased student motivation. Gamification is an application of game elements within nongame settings. While gamification may increase motivation in other contexts, its effective use in digital mathematics instruction to motivate elementary students is undetermined. Based on the constructs of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Game Based Learning
Wardana, Ludfi A.; Rulyansah, Afib; Izzuddin, Ahmad; Nuriyanti, Rofikha – Pegem Journal of Education and Instruction, 2022
The purpose of research is to analyse how digital and non-digital learning media can facilitate the development of life skills for fifth-grade elementary school students after the COVID-19 pandemic. This case-study research involved two elementary school teachers, one principal and one school supervisor in the Probolinggo district, East Java,…
Descriptors: Educational Technology, Educational Media, Skill Development, Daily Living Skills
Swirski, Hani; Baram-Tsabari, Ayelet – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
While interest is central to learning, considerable disparities have been reported between students' science interests and the science curriculum. This study explores how 5th grade students' (n = 72) competence, relatedness and interest levels changed as a consequence of using two online learning environments, which bridged the students' anonymous…
Descriptors: Hypermedia, Educational Technology, Science Instruction, Science Curriculum
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education
Department of Defense Education Activity, 2011
Every two years the Department of Defense Education Activity (DoDEA) administers the DoDEA Customer Satisfaction Survey (CSS) to all parents with children attending DoDEA schools and all 4th-12th grade students enrolled in a DoDEA school. Parents were asked to complete one survey for each school in which they had a child enrolled. The purpose of…
Descriptors: Disabilities, Public Education, Public Schools, Mass Media
Department of Defense Education Activity, 2011
The Department of Defense Education Activity (DoDEA) Customer Satisfaction Survey is a biennial survey administered by DoDEA to parents and students to monitor DoDEA's success in meeting students' needs. The survey is administered every other year to sponsors with children in pre-kindergarten-12th grade and to students in grades 4-12. For the…
Descriptors: Disabilities, Public Education, Public Schools, Mass Media
Department of Defense Education Activity, 2009
The Department of Defense Education Activity (DoDEA) Customer Satisfaction Survey is a biennial survey administered by DoDEA to parents and students to monitor DoDEA's success in meeting students' needs. The survey is administered every other year to sponsors with children in pre-kindergarten--12th grade and to students in grades 4-12. For the…
Descriptors: Public Education, Public Schools, Mass Media, Newspapers