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Crook, Kayla C.; Ringdahl, Joel E.; Cooper, Rosie N.; Quinland, Kadijah; Mangum, Dan R.; Zabala, Karla – Journal of Positive Behavior Interventions, 2023
The Caught Being Good Game (CBGG) is an evidence-based practice used in classrooms to reduce disruptive classroom behavior. This approach to classwide intervention has been implemented and its effectiveness demonstrated across grade levels and types of disruptive behavior. Teachers report that the CBGG is an easy classroom management strategy to…
Descriptors: Game Based Learning, Student Behavior, Intervention, Positive Reinforcement
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Lastrapes, Renée E.; Fritz, Jennifer N.; Casper-Teague, Laura – Journal of Behavioral Education, 2018
The Teacher versus Students Game is a variation of the Good Behavior Game (Barrish et al. in J Appl Behav Anal 2:119-124, 1969. https://bibliotheek.ehb.be:2102/10.1901/jaba.1969.2-119) in which students compete against the teacher to earn points and win the game. Students earn points when they follow rules, whereas the teacher earns points when they do not. The…
Descriptors: Student Behavior, Educational Games, Competition, Time on Task
Foote, Catherine Anne – ProQuest LLC, 2009
As the number of children affected by obesity increases in the United States, it is necessary to intervene with preventative and intervention techniques that will enact change. Since children spend a significant portion of their time in school, it is of particular interest to target strategies during the school day. Given recommendations for the…
Descriptors: Intervention, Physical Activities, Behavior Modification, Obesity
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Lohrmann, Sharon; Talerico, Janet – Journal of Positive Behavior Interventions, 2004
Universal interventions are designed to systematically teach and reinforce consistent behavioral expectations. The purpose of this study was to provide an example of a group contingency classwide intervention called "Anchor the Boat" that operationally defined behavioral expectations, taught those expectations using teacher-directed…
Descriptors: Intervention, Role Playing, Grade 5, Interpersonal Competence