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Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Siregar, Yulia Elfrida Yanty; Rahmawati, Yuli; Suyono – Journal of Technology and Science Education, 2023
The aim of this research is to describe the impact of implementing an integrated STEAM Project in mobile technology on the Mathematical Reasoning ability of elementary school students and to describe the process of designing an integrated STEAM Project and mobile application. A quantitative descriptive and quasi-experimental research design was…
Descriptors: STEM Education, Art Education, Elementary School Students, Telecommunications
Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Kourkoulis, Linda – Art Education, 2021
In constructing a theoretical framework for an art education curriculum of the future, the primary objective is promoting awareness, mutual understanding, and collective responsibility to one another and the world in which we live. In arriving at this framework, the author found direction in the ethicist Kwame Appiah's (2017) suggestion that…
Descriptors: Art Education, Curriculum, Futures (of Society), Educational Trends
Mathes, Katy – Art Education, 2017
Student engagement and autonomy work to foster growth in students and increase the amount of time they spend creating artwork. Maximizing artmaking time for students is crucial. In elementary art, classroom management is key. In order to address her biggest struggle--classroom management at the beginning of class (student engagement, timing, and…
Descriptors: Learner Engagement, Personal Autonomy, Art Education, Art Activities
Dalari, Aimilia – Australian Educational Computing, 2019
The wide dissemination of technology in museums is gradually establishing the need for a critical validation of its use in the process of sustaining the learning process. This paper examines the results of the use of a Virtual Reality application with the aim of teaching the subject of Arts Education to the pupils of the Fifth grade of Primary…
Descriptors: Art Education, Technology Uses in Education, Museums, Grade 5
Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
Durden, Brenda – ProQuest LLC, 2022
Since public schools began in the United States, there has been an academic gap between different groups of people. In normal face-to-face situations, the academic gap is not closing. In March 2020, schools closed worldwide due to the COVID-19 pandemic. This led to emergency remote teaching. Because of the uncertainty of the pandemic, educators,…
Descriptors: Elementary School Teachers, Grade 6, Grade 5, Grade 4
Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Tate, Kathleen; Doyle, Colin; Messina, Daniela; Warnecke, Brian; DePriter, Tiffany; Brillhart, Daniel – Science and Children, 2018
The National Science Teachers Association (NSTA) (2014) sets forth that children learning science and engineering practices in the early years lays "the foundation for a progression of science learning in K-12 settings and throughout their entire lives." So, it is important to build upon children's natural curiosities and expose them to…
Descriptors: Science Instruction, Metallurgy, Grade 5, Academically Gifted
Morgan, Emily; Ansberry, Karen – Science and Children, 2016
It's easy to see the connections between science, technology, engineering, art, and mathematics (STEAM) in daily life, but they may not be so obvious in the classroom. This month's lessons allow students to explore the components of STEAM through a favorite art supply, the crayon, and a beloved American tradition, the Macy's Thanksgiving Day…
Descriptors: STEM Education, Art Education, Freehand Drawing, Art
Rosenfeld, Malke; Johnson, Marquetta; Plemons, Anna; Makol, Suzanne; Zanskas, Meghan; Dzula, Mark; Mahoney, Meg Robson – Teaching Artist Journal, 2014
Writing about the teaching artist practice should mean writing about art making. As both teacher and artist, the authors are required to be cognizant of their own art-making processes, both how it works and why it is important to them, in order to make this process visible to their students. They also need the same skills to write about how and…
Descriptors: Art Activities, Art Education, Writing (Composition), After School Programs
Martell, Sandra Toro – Journal of Museum Education, 2008
This paper focuses on field trip-based experiences across the disciplines of art, culture, and science. The author addresses gaps in the learning sciences' research about children learning both art and cultural content as well as how they learn cross-disciplinary practices. She offers one strategy, video-based interpretive case studies (VICS). By…
Descriptors: Field Trips, Museums, Nonschool Educational Programs, Grade 5
Arizona Department of Education, 2009
This publication contains Arizona public schools' academic standards for grade 4. The contents of this document include the following: (1) The Arts Standard 2006--Grade 4; (2) Comprehensive Health Education/Physical Activity Standards 1997--Essentials (Grades 4-8); (3) Foreign and Native Language Standards 1997--Essentials (Grades 4-8); (4)…
Descriptors: Health Education, Physical Activities, Art Education, Dance Education
Lin, Kuan-Cheng; Yang, Shu-Huey; Hung, Jason C.; Wang, Ding-Ming – International Journal of Distance Education Technologies, 2006
This study describes the application of a Web-based portfolio for appreciation and peer assessment for visual-art education in elementary school. Besides examining the effectiveness of the proposed system in enhancing visual art education, this study also addresses how Web-based portfolios can help teachers to assess student learning progress and…
Descriptors: Peer Evaluation, Visual Arts, Art Education, Elementary School Students
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