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Whitmore, Kathryn F.; Laurich, Lindsay – Language Arts, 2010
What features of the physical environment in video game arcades lead kids to be so engaged? How can analysis of arcade space inform language arts teachers' decisions about designing classroom environments? This article presents an analysis of physical space in video game arcades and participants' positions therein to suggest how language arts…
Descriptors: Video Games, Physical Environment, Recreational Activities, Classroom Environment
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Lassonde, Cynthia A. – Language Arts, 2006
Writing is a powerful social tool that offers students opportunities to chisel their identities as they position themselves and others on issues and beliefs (Dyson, 1992). This article presents the story of how Mark, a fifth-grade student who resisted writing in certain classroom contexts, used positional writing practices to shape his identities.…
Descriptors: Teaching Methods, Grade 5, Data Analysis, Reflective Teaching