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Hu, Hsin-Wen; Chiu, Chiung-Hui; Chiou, Guey-Fa – Journal of Educational Research, 2019
The authors investigated the effects of differing question-stem designs (detailed stem, simple stem, and no stem) on elementary students regarding the quality of the posed questions by students, as well as their science reports, science achievements, and critical thinking ability. A quasi-experimental design was adopted. One hundred fifth-grade…
Descriptors: Grade 5, Science Instruction, Science Teachers, Elementary School Students
Yang, Kuay-Keng; Hong, Zuway-R.; Lee, Ling; Lin, Huann-Shyang – Research in Science & Technological Education, 2022
Background and purpose: As clear mechanisms for motivating and engaging teachers in learning and working collaboratively with colleagues are scarce, this study explored supportive conditions of promoting teacher professional development on inquiry-based science teaching in a Professional Learning Community (PLC) and examined how teachers'…
Descriptors: Faculty Development, Communities of Practice, Inquiry, Active Learning
Fu-Yun Yu; Ju-Ko Wei – Technology, Pedagogy and Education, 2024
While enabling students to refer to and build on peer-produced work (termed 'citing' herein) during content creation appears pedagogically promising, its associated learning effects remain under-studied. This research aimed at examining the effects of online citing of peer-generated assessment items during student test-construction on promoting…
Descriptors: Foreign Countries, Grade 5, Science Instruction, Peer Teaching
Chen, Ming-Hsiu Mia; Tsai, Shih-Ting; Chang, Chi-Cheng – Education Sciences, 2019
This study explored the effects of scenario simulation games and e-textbooks on the learning outcomes of elementary school students. The study subjects were 60 primary school students classified into two groups: The experimental group was provided with scenario simulation course materials, and the control group received e-textbook materials. The…
Descriptors: Game Based Learning, Instructional Effectiveness, Elementary School Students, Elementary School Science
Chen, Ming-Hsiu Mia – SAGE Open, 2019
This research focuses on elementary pupils' attitudes toward gender roles and the learning results from using two types of teaching materials, multimedia animation and a role-play transcript, based on the biographies of women in science, technology, and medicine. We selected two fifth-grade classes for the experiment, which was conducted during…
Descriptors: Biographies, Females, Grade 5, Elementary School Students
Yang, Kuay-Keng; Lee, Ling; Hong, Zuway-R; Lin, Huann-shyang – International Journal of Science Education, 2016
The purpose of this study was to explore the effectiveness of the creative inquiry-based science teaching on students' creative science thinking and science inquiry performance. A quasi-experimental design consisting one experimental group (N = 20) and one comparison group (N = 24) with pretest and post-test was conducted. The framework of the…
Descriptors: Creative Thinking, Science Instruction, Science Education, Convergent Thinking
Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Cheng, Po-Jen; Liao, Yuan-Hsun; Yu, Pao-Ta – International Review of Research in Open and Distributed Learning, 2021
With rising societal interest in the subject areas of science, technology, engineering, art and mathematics (STEAM), a micro:bit robotics course with an online group study (OGS) system was designed to foster student learning anytime and anywhere. OGS enables the development of a learning environment that combines real-world and digital-world…
Descriptors: Robotics, Grade 5, Elementary School Students, Teaching Methods
Hong, Jon-Chao; Hwang, Ming-Yueh; Szeto, Elson; Tai, Kai-Hsin; Tsai, Chi-Ruei – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Hands-on making (e.g., "Maker") has become prevalent in current educational settings. To understand the role that students' epistemic curiosity plays in hands-on making contests, this study explored its correlation to students' positive affect and continuance intention to participate in a hands-on making contest called…
Descriptors: Epistemology, Hands on Science, Science Education, Science Instruction
Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
Chen, Chia-Chen; Lin, Pei-Hsuan – Interactive Learning Environments, 2016
In recent years information technology has been integrated into education to produce a series of trends, beginning with "electronic learning" (e-learning), through "mobile learning" (m-learning) and finally to "ubiquitous learning" (u-learning), which aims to improve learner motivation through overcoming the…
Descriptors: Astronomy, Teaching Methods, Electronic Learning, Technology Uses in Education
Yang, Kuay-Keng; Lin, Shu-Fen; Hong, Zuway-R; Lin, Huann-shyang – Creativity Research Journal, 2016
The purposes of this study were to (a) develop and validate instruments to assess elementary students' scientific creativity and science inquiry, (b) investigate the relationship between the two competencies, and (c) compare the two competencies among different grade level students. The scientific creativity test was composed of 7 open-ended items…
Descriptors: Elementary School Students, Elementary School Science, Creativity, Comparative Analysis
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Hong, Jon-Chao; Lu, Chow-Chin; Wang, Jen-Lian; Liao, Shin; Wu, Ming-Ray; Hwang, Ming-Yueh; Lin, Pei-Hsin – Thinking Skills and Creativity, 2013
Categorization is one of the main mental processes by which perception and conception develop. Nevertheless, categorization receives little attention with the development of critical thinking in Taiwan elementary schools. Thus, the present study investigates the effect that individual differences have on performing categorization tasks.…
Descriptors: Science Achievement, Scoring Rubrics, Foreign Countries, Elementary School Students