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Kangas, Marjaana; Kopisto, Kaisa; Löfman, Krista; Salo, Laura; Krokfors, Leena – Journal of Adventure Education and Outdoor Learning, 2017
This case study examined how the agency of a fifth-grade pupil appeared across different learning environments in the primary school context. In this study, agency is defined as the initiatives taken by an individual in interactive situations. The research question is: how does a pupil's agency manifest and vary through taking initiatives across…
Descriptors: Educational Environment, Grade 5, Case Studies, Elementary School Students
Tumelius, Riikka; Kuure, Leena – Research-publishing.net, 2017
Being a language teacher in the modern world requires sensitivity to complexity, which may pose challenges for student teachers and teachers in the field accustomed to classroom-based learning and teaching. This study examines how language students are managing complex pedagogic situations in a technologyrich environment while exploring new ways…
Descriptors: Second Language Instruction, Case Studies, English (Second Language), Grade 5
Kiili, Kristian; Ketamo, Harri; Koivisto, Antti; Finn, Enda – International Journal of Game-Based Learning, 2014
This paper presents the first findings from Math Elements user experience (UX) studies. Math Elements is a game that makes the whole Finnish maths K-2 curriculum (kindergarten and primary school grades 1 and 2) available for players all over the world. The game is based on teachable agent approach, which means that in the game players can teach…
Descriptors: Mathematics Instruction, Games, Teaching Methods, Handheld Devices
Rikala, Jenni – International Association for Development of the Information Society, 2014
The aim of this study was to evaluate the feasibility of Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The feasibility was analyzed through a mobile learning framework, which includes the core characteristics of mobile learning. The study is part of a larger research where the aim is to develop a…
Descriptors: Coding, Feasibility Studies, Case Studies, Electronic Learning
Rikala, Jenni; Kankaanranta, Marja – International Association for Development of the Information Society, 2014
The aim of this case study was to explore the feasibility of the Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The interest was especially to explore how mobile devices and QR codes can enhance and blend teaching and learning. The data were collected with a teacher interview and pupil surveys. The learning…
Descriptors: Foreign Countries, Case Studies, Classroom Techniques, Classroom Environment
Rantala, Leena – Pedagogy, Culture and Society, 2009
Media educators and researchers call for learner-centred, bottom-up pedagogical approaches, which take into account learners' own cultures, knowledge and experiences. Nevertheless, there seem to be gaps between traditional, authoritarian school culture and the interactive, creative media culture that is a significant part of youngsters' lives…
Descriptors: Foreign Countries, Grade 5, Media Literacy, Ethnography