NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers1
Laws, Policies, & Programs
Showing 1 to 15 of 110 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Peer reviewed Peer reviewed
Direct linkDirect link
Jue-Qi Guan; Xiao-Feng Wang; Wen-Zhuo Wang; Jiong Zhu; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: Painting is the foundational expression across all art forms and is one of the key creative practices for fostering students' aesthetic ability and creativity within fine arts courses. Collaborative painting in the form of socially shared regulation of learning (SSRL) can be recognized as an effective strategy for enhancing creativity…
Descriptors: Foreign Countries, Grade 5, Painting (Visual Arts), Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Jue-Qi Guan; Wen-Zhuo Wang; Xiao-Feng Wang; Jiong Zhu; Gwo-Jen Hwang – Educational Technology Research and Development, 2024
Painting is the most fundamental kind of art, and is one important part of creative practice in art courses. In typical painting classes, students paint a picture independently with only a few theoretical explanations and may lack authentic experience of the painting topic. It would therefore be meaningful to construct a new painting form to…
Descriptors: Painting (Visual Arts), Art Education, Creativity, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Laine, Joakim; Korhonen, Tiina; Hakkarainen, Kai – Cogent Education, 2023
The purpose of the present study was to examine primary school students' learning experiences with immersive virtual reality (I-VR). Traditional education practices are failing to inspire new cohorts of young people who have grown up with digital culture based on active participation. Given this development, the pedagogic use of I-VR systems…
Descriptors: Elementary School Students, Computer Simulation, Educational Technology, Preadolescents
Peer reviewed Peer reviewed
Direct linkDirect link
Grapin, Scott E.; Haas, Alison; Llosa, Lorena; Wendel, Daniel; Pierson, Ashlyn; Lee, Okhee – Journal of Research in Science Teaching, 2023
The Next Generation Science Standards (NGSS) have spurred renewed interest in the epistemologies that students adopt as they engage in science practices. One framework for characterizing students' epistemologies is the "epistemologies in practice" framework (Berland et al. (2016), "Journal of Research in Science Teaching,"…
Descriptors: Science Education, Educational Technology, Computer Simulation, Student Diversity
Peer reviewed Peer reviewed
Direct linkDirect link
Kun-Hung Cheng – Educational Technology Research and Development, 2024
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and evaluate teachers' perceptions of the usage of the system and pupils' flow experiences and learning attitudes. There were 5 teachers with expertise in science and IVR experience who were first interviewed to…
Descriptors: Computer Simulation, Plants (Botany), Teacher Attitudes, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Reza Rachmadtullah; Bramianto Setiawan; Andarmadi Jati Abdhi Wasesa; Jatu Wahyu Wicaksono; Rasmitadila – Journal of Education and e-Learning Research, 2023
The existence of digital technology is currently seen as a system that helps teachers satisfy the needs of their students. The utilization of technology facilitates teachers' ability to address students' low critical thinking abilities. Therefore, this research studied the utilization of Metaverse technology applications based on Science,…
Descriptors: Computer Simulation, STEM Education, Critical Thinking, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Yafeng Zheng; Shebing Sun; Yang Yang; Chang Xu – Research in Science Education, 2024
This study explored the differences in the effects of directive versus reflective feedback on elementary school students' conceptual understanding and epistemological beliefs in a simulation-based online science inquiry environment, by comparing more fine-grained differences in the inquiry behaviors of students who received the two types of…
Descriptors: Feedback (Response), Elementary School Students, Scientific Concepts, Epistemology
Peer reviewed Peer reviewed
Direct linkDirect link
Bressler, Denise; Annetta, Leonard; Johnson, Ashley; Dunekack, Alexis; Tutwiler, M. Shane – Journal of Interactive Learning Research, 2023
This purpose of this study was to explore changes in science and reading interest among a diverse group of 5th grade science students who used a mixed reality reading experience, with a specific focus on the experience of low-fluency readers. This study involved pre-post measures and post-interviews with 15 fifth grade students. The intervention…
Descriptors: Computer Simulation, Science Education, Content Area Reading, Reading Fluency
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pei, Ng Mun; Alias, Norlidah; Dewitt, Dorothy – Malaysian Online Journal of Educational Sciences, 2023
Virtual reality has been found of great potential to develop intercultural communicative competence and as an effective tool to incorporate intercultural learning principles into engaging lessons in second language education. In this study, Intercultural Communicative Competence Virtual Reality (IC2VR) is a module that employs VR technology to…
Descriptors: Elementary School Students, Student Attitudes, Computer Simulation, Intercultural Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Jiyeon Park; Diane P. Bryant; Mikyung Shin – Journal of Special Education Technology, 2024
This study investigates the effects of a synchronous online intervention that explicitly taught equivalent fractions using virtual manipulatives to fifth-grade students with learning disabilities. Employing a multiple probe across participants single-case design, this study provided 15 fraction lessons via video conferencing programs to three…
Descriptors: Program Effectiveness, Intervention, Educational Technology, Manipulative Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Tzu-Chien; Lin, Yi-Chun; Wang, Tzu-Ning; Yeh, Shih-Ching; Kalyuga, Slava – Educational Technology Research and Development, 2021
Redundancy effect has been investigated in many controlled experimental studies, however, it is seldom investigated whether the same redundant material may cause different results in classroom, which is a major learning place for students. Considering that it is not easy to control the internal validity in classroom environment, this study…
Descriptors: Virtual Classrooms, Redundancy, Computer Simulation, Elementary School Students
Julie Tomczak – ProQuest LLC, 2023
This action research study aimed to find ways to adjust my practice by incorporating inquiry-based, science activities and virtual simulations to improve student conceptual understanding of physical and chemical changes. A multi-lesson, curricular intervention combining inquiry-based activities and virtual simulations was developed using…
Descriptors: Computer Simulation, Grade 5, Science Instruction, Active Learning
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8