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Stevenson, Anne – Science and Children, 2013
"I Wonder" boards are a teaching strategy that can be used in the classroom, as well as during science learning opportunities in nonformal settings, such as after-school science programs or summer camps.This simple strategy has led to deeper science exploration in 4-H, as young people learn alongside program staff, teachers, or…
Descriptors: Science Instruction, Inquiry, Teaching Methods, Nonformal Education
Clark, Kevin; Brandt, Jami; Hopkins, Rhonda; Wilhelm, Jason – Educational Technology, 2009
Participatory design principles were used with primarily African-American and Latino children in the Washington, DC area in the development of sports-themed digital game prototypes in an after-school program. The three stages in participatory design are the discovery stage, the evaluative stage, and prototyping. Within the participatory design…
Descriptors: Educational Games, Mathematics, Student Participation, Design
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Athman Ernst, Julie – Applied Environmental Education and Communication, 2010
The "Fishing: Get in the Habitat! MinnAqua Leader's Guide" is a curriculum created by the Minnesota Department of Natural Resources for educators working primarily with children in grades three through five in formal and nonformal education settings. Like many agency-developed supplemental educational resources, the Leader's Guide is…
Descriptors: Natural Resources, Public Agencies, Environmental Education, Grade 3