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Morgan, Emily; Ansberry, Karen – Science and Children, 2016
It's easy to see the connections between science, technology, engineering, art, and mathematics (STEAM) in daily life, but they may not be so obvious in the classroom. This month's lessons allow students to explore the components of STEAM through a favorite art supply, the crayon, and a beloved American tradition, the Macy's Thanksgiving Day…
Descriptors: STEM Education, Art Education, Freehand Drawing, Art
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Barker, Kim – Art Education, 2011
Researching whimsical and spirited artists can inspire new ideas and methods of communicating how art remains a valuable part of people's lives both in and out of the classroom. This instructional resource explores one such contemporary artist who, driven by a curiosity in human interaction, continues to explore the world in fanciful and…
Descriptors: Artists, Art Activities, Video Technology, Studio Art
Frankel, Susan L.; Olshansky, Beth; Yang, Jiaxiu – Grantee Submission, 2015
The purpose of this study was to investigate the impact of two innovative, art-and-literature-based approaches to teaching writing (Picturing Writing: Fostering Literacy Through Art and Image-Making Within The Writing Process) on elementary school students' writing, visual literacy, and reading skills. RMC Research Corporation of Portsmouth, New…
Descriptors: Art Activities, Writing Instruction, Literature, Teaching Methods
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Owen, Barbara Downing – SchoolArts: The Art Education Magazine for Teachers, 2009
In conjunction with her school's interest in becoming more "green," this author designed an art project using inexpensive, sturdy, reusable grocery bags. In this article, she describes the different design concepts and art media used by each grade in decorating these bags. (Contains 1 online resource.)
Descriptors: Studio Art, Elementary School Students, Art Activities, Design Crafts
Hoffman, Anne Marie – Arts & Activities, 2009
The author was originally inspired by "The Exquisite Snake" exhibit she saw at a local museum. Two hundred contemporary artists contributed to this exhibit, which was an adaptation of the old parlor game called "The Exquisite Corpse" that Surrealist artists used to play in the late 1920s and '30s. The author just loved this idea and decided to…
Descriptors: Studio Art, Art Activities, Games, Exhibits
Walking Eagle, Karen P.; Miller, Tiffany D.; Cooc, North; LaFleur, Jennifer; Reisner, Elizabeth R. – Policy Studies Associates, Inc., 2009
New Jersey After 3 (NJ After 3) is a private, nonprofit organization whose mission is to expand and improve afterschool opportunities for New Jersey's youth. Using both public and private resources, it supports a network of youth-service providers that deliver afterschool services based on NJ After 3's program model. Under an agreement with NJ…
Descriptors: Program Implementation, Program Effectiveness, Program Content, Nonprofit Organizations