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Marwan Mohammad Abualrob – Contemporary Educational Technology, 2025
This study aims to uncover the prompts most frequently repeated by pre-service teachers when using the Copilot technique, as well as their reflections on its use in preparing and planning science lessons for fourth graders. The qualitative research methodology with an exploratory case-study design was conducted on a purposeful sample of 20…
Descriptors: Preservice Teachers, Artificial Intelligence, Technology Uses in Education, Grade 4
Uysal, Mustafa Ziya; Çayci, Baris – Participatory Educational Research, 2022
In this study, we aimed to determine the effects of Web 2.0 animation tools for science education on 4th-graders' academic achievements and basic skills, as well as their attitudes and motivations towards science courses. The study was designed with pretest-posttest control group quasi-experimental pattern. The sample consisted of 4th-grade…
Descriptors: Web 2.0 Technologies, Animation, Technology Integration, Instructional Effectiveness
Rebecca Woodard; Amanda R. Diaz; Nathan C. Phillips; Maria Varelas; Rachelle Tsachor; Rebecca Kotler; Ronan Rock; Miguel Melchor – Literacy, 2024
A team of literacy, science, and theatre educators have been working to engage children in an urban public school system in the United States through embodied performances, where students embody and dramatise science ideas. This study focuses on one fourth-grade classroom when instruction was done remotely due to Covid-19. Children in the class…
Descriptors: Elementary School Students, Educational Technology, Science Instruction, Teacher Collaboration
Bag, Hasan; Çalik, Muammer – Physics Education, 2021
The aim of this study is to design an argumentation-based educational digital game to teach the subject of force. Through a design-based research method, each game section includes the argumentation questions that foster students to think about the 'force' subject. We pilot studied the game with 12 grade 4 students in a state primary school. After…
Descriptors: Science Instruction, Teaching Methods, Persuasive Discourse, Educational Games
Hansen, Alexandria; Gribble, Jim; Moran, Amber; Hansen, Eric; Harlow, Danielle – Science and Children, 2021
In an increasingly digital world, the elementary school students of today who learn to program will be positioned to re-imagine and build the future. As educators, it is essential to consider how such an important skill is made accessible for a diverse range of students, including those diagnosed with learning disabilities. In this article, the…
Descriptors: Science Instruction, Elementary School Science, Programming, Grade 4
Robertson, Laura; Lamie, Catherine; Moran, Renee; Tai, Chih-Che – Science and Children, 2021
This article describes a project that integrates English Language Arts (ELA) and coding into environmental science. For this project, students researched science content about human impact on the environment, communicated their findings through a traditionally formatted narrative story, and then used a coding program called Scratch to create an…
Descriptors: Environmental Education, Science Instruction, Language Arts, Coding
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Dousay, Tonia A.; Weible, Jennifer L. – TechTrends: Linking Research and Practice to Improve Learning, 2019
This collective case study uses a design-based research approach to investigate the role of 3D pens, an emerging technology, in fostering creativity during a lesson on biomes, genetics, and heredity with learners in six classes of 4th and 5th grade students from rural Michigan and Idaho. Data analyzed included video of the classroom lessons,…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
Ana-Simona Ilie; Paula Maria Buda; Daniela Pahome – Romanian Review of Geographical Education, 2023
In this study, we aim to analyze the effects of discovery-based learning through film viewing on students' knowledge about a specific animal species and its habitat. The following hypothesis is tested: students' knowledge about animals and their environment is greater as a result of discovering information through watching videos. The study…
Descriptors: Films, Discovery Learning, Video Technology, Learning Processes
Sun, Daner; Looi, Chee-Kit; Yang, Yuqin; Sun, Jin – Educational Technology & Society, 2020
Guided by the Boundary Activity based Learning (BABL) principle, mobile technology-supported inquiry learning activities were implemented in a primary four science class in Hong Kong. An exploratory study was conducted to examine the effects of the BABL guided inquiry activities on students' learning performance and to explore how the key element,…
Descriptors: Active Learning, Learning Activities, Inquiry, Science Instruction
Liu, Ruixue; Wang, Lei; Koszalka, Tiffany A.; Wan, Kun – Journal of Computer Assisted Learning, 2022
Background: Immersive virtual reality (IVR) applications that support student learning have gained increasing interest. However, empirical studies exploring the educational potential of using IVR in primary school science classrooms are lacking. Objectives: This study developed a series of IVR science lessons for primary school students and…
Descriptors: Computer Simulation, Educational Technology, Elementary School Science, Science Instruction
Reed, Deborah K.; Jemison, Emily; Sidler-Folsom, Jessica; Weber, Ashley – Journal of Experimental Education, 2019
This study investigated the content learning of fourth graders (N = 92) randomly assigned to complete electronic Frayer Models on life science vocabulary by themselves or while engaging in synchronous online discussions with a partner. The use of the graphic organizers was interspersed with other science activities. After seven weeks, all students…
Descriptors: Instructional Materials, Grade 4, Elementary School Students, Biological Sciences
Haggerty, Bernadette.; Paige, Kathryn; O'Keeffe, Lisa – Teaching Science, 2023
This paper reports on a transdisciplinary approach to science with a Year 4/5 class incorporating citizen science through the Birds in Backyards project. This transdisciplinary approach created opportunities for student engagement through science, mathematics, design and technology, humanities and social sciences (HASS), arts and English, while…
Descriptors: Elementary School Science, Interdisciplinary Approach, Science Instruction, Grade 4
Shenglin Cao; Juan Chu; ZuoChen Zhang; Liyan Liu – Interactive Learning Environments, 2024
VR technology is being widely used in education due to it's a sense of immersion, real-time interaction, and ability to stimulate imagination. However, there is a lack of research comparing students at different stages. This study used a quasi-experimental design involving 73 fourth-grade and 86 eighth-grade students in two schools in northwest…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Elementary School Students
Sullivan, Tiana; Slater, Ben; Phan, Judy; Tan, Amanda; Davis, James – Teaching Science, 2019
The present study provides an illustration of how m-learning may be applied in school science contexts while simultaneously evaluating the accuracy and reliability of mobile phone functionality relating to the measurement of sound. The aim of this study is to report on the use of mobile phones as data collection tools in the context of a science…
Descriptors: Electronic Learning, Educational Technology, Science Instruction, Elementary School Science