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Dilmen, Irem; Atalay, Nurhan – Journal of Science Learning, 2021
This study investigates augmented reality (AR) applications on 21st-century skills and basic skills of elementary school students. The research method is determined as a mixed method. The sample group of the research consisted of 62 randomly selected elementary school 4th-grade students. In the experimental group, courses were taught using AR, and…
Descriptors: Instructional Effectiveness, Science Instruction, Simulated Environment, Technology Integration
Drayton, Brian; Bernstein, Debra; Schunn, Christian; McKenney, Susan – Science Education, 2020
This study examines and compares how developers designed two primary science curricula to support teacher adaptation and enable use of innovative materials at scale. The two cases--"Literacy Science" (a science and literacy curriculum for grades 2-5) and "Science as Inquiry" (a curriculum focused on matter for grades 3-5)--were…
Descriptors: Elementary School Science, Science Curriculum, Curriculum Development, Literacy Education
Atalay, Nurhan; Boyaci, S. Dilek Belet – International Electronic Journal of Elementary Education, 2019
The objective of the present study is to determine the effect of the process of designing a slowmation (SMA) on the development of 21st century skills of "learning and innovation" in 4th grade science class "Light and Sound" and "Planet Earth" units. Study group included 44 students attending 4th grade in two private…
Descriptors: Science Instruction, 21st Century Skills, Instructional Innovation, Instructional Design
Burton, Bill – Science and Children, 2014
In order to prepare students to become the next innovators, teachers need to provide real-world challenges that allow children to exercise their innovation muscles. Innovation starts with a problem and innovators work to solve a problem by planning, creating, and testing. The real-world innovation process does not happen on a worksheet, and it…
Descriptors: Science Instruction, Engineering, Robotics, Elementary School Science
Michele Shuster; Kira Claussen; Melly Locke; Krista Glazewski – International Journal of Designs for Learning, 2016
At the intersection of biology and computer science is the growing field of bioinformatics--the analysis of complex datasets of biological relevance. Despite the increasing importance of bioinformatics and associated practical applications, these are not standard topics in elementary and middle school classrooms. We report on a pilot project and…
Descriptors: Biology, Information Science, Faculty Development, Summer Programs
Slough, Scott W.; Rupley, William H. – School Science and Mathematics, 2010
The purpose of this article is to focus on the development and refinement of a science instructional design program arguing for the feasibility and usability of integrated reading and science instruction as implemented in third- and fourth-grade science classrooms to meet the learning needs of diverse learners. These instructional components are…
Descriptors: Instructional Design, Science Activities, Hands on Science, Vocabulary Development
Zhang, Jianwei; Scardamalia, Marlene; Reeve, Richard; Messina, Richard – Journal of the Learning Sciences, 2009
This article reports a design experiment conducted over three successive school years, with the teacher's goal of having his Grade 4 students assume increasing levels of collective responsibility for advancing their knowledge of optics. Classroom practices conducive to sustained knowledge building were co-constructed by the teacher and students,…
Descriptors: Optics, Educational Technology, Grade 4, Social Networks
Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods