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Kaman, Safak; Ertem, Ihsan Seyit – Eurasian Journal of Educational Research, 2018
Purpose: In today's world, the rapid spread of technology affects educational life. It has become common place in many countries to read digital texts on tablet computers, preferred for their portability, and long charging times; projects are done to improve educational quality in many countries. However, research is limited about how reading…
Descriptors: Educational Technology, Technology Uses in Education, Grade 4, Reading Attitudes
Lee, Jung Eun June – ProQuest LLC, 2018
Childhood obesity has become a national concern in the U.S. over the past decades. Offering quality physical education programs is one of the effective approaches of a variety of school-based physical interventions. To gain children's attention and their lack of interest in physical movement, physical education teachers have recently employed…
Descriptors: Child Health, Physical Education, Physical Activity Level, Student Motivation
Regan, Kelley; Evmenova, Anya S.; MacVittie, Nichole P.; Leggett, Alicia; Ives, Samantha; Schwartzer, Jessica; Mastropieri, Margo; Rybicki-Newman, Maria P. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
Integrating unfamiliar technology in the classroom often requires ample technological resources and professional development. However, these resources are often not available. This case study of qualitative data combined with pretest or posttest student data illustrates how one pair of coteachers autonomously planned for and implemented a digital…
Descriptors: Technological Advancement, Adoption (Ideas), Technology Uses in Education, Social Studies
Chang, Rong-Chi; Chung, Liang-Yi; Huang, Yong-Ming – Interactive Learning Environments, 2016
The learning of plants has garnered considerable attention in recent years, but students often lack the motivation to learn about the process of plant growth. Also, students are not able to apply what they have learned in class in the form of observation, since plant growth takes a long time. In this study, we use augmented reality (AR) technology…
Descriptors: Plants (Botany), Teaching Methods, Student Motivation, Simulated Environment
Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
Li, Jui-Teng; Tong, Fuhui – Reading and Writing: An Interdisciplinary Journal, 2019
In this study, we examined the effects of E-flashcards and paper flashcards on Chinese vocabulary learning and learning attitudes among students learning Chinese as a foreign language. One hundred fourth and fifth grade English-speaking students participated in two groups, E-flashcards (n = 50) and paper flashcards (n = 50), to learn 20 new…
Descriptors: Vocabulary Development, Instructional Materials, Student Attitudes, Second Language Learning
Kim, Heesung; Ke, Fengfeng – Interactive Learning Environments, 2017
This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Cigerci, Fatih Mehmet; Gultekin, Mehmet – Issues in Educational Research, 2017
The aim of this study was to determine the effect of digital stories on the Turkish (mother language) listening skills of fourth grade students. The study used a mixed methods and was conducted in two fourth grade classrooms (ages 9-10 years) in a primary school in Eskisehir city, Turkey, during the 2014-2015 spring semester. During the 8-week…
Descriptors: Foreign Countries, Turkish, Listening Skills, Grade 4
Crossley, Scott; Liu, Ran; McNamara, Danielle – Grantee Submission, 2017
A number of studies have demonstrated links between linguistic knowledge and performance in math. Studies examining these links in first language speakers of English have traditionally relied on correlational analyses between linguistic knowledge tests and standardized math tests. For second language (L2) speakers, the majority of studies have…
Descriptors: Predictor Variables, Mathematics Achievement, English (Second Language), Natural Language Processing
Jozwik, Sara L.; Douglas, Karen H. – Reading Horizons, 2017
This study integrated technology tools into a reading comprehension intervention that used explicit instruction to teach strategies (i.e., asking questions, making connections, and coding the text to monitor for meaning) to mixed-ability small groups, which included four English Learners with learning disabilities in a fourth-grade general…
Descriptors: Educational Technology, Technology Uses in Education, Reading Comprehension, Learning Disabilities
Higgins, Kristina N.; Crawford, Lindy; Huscroft-D'Angelo, Jacqueline; Horney, Mark – Contemporary Educational Technology, 2016
Mathematical reasoning involves comprehending mathematical information and concepts in a logical way and forming conclusions and generalizations based on this comprehension. Computer-based learning has been incorporated into classrooms across the country, and specific aspects of technology need to be studied to determine how programs are…
Descriptors: Mathematical Logic, Mathematics Instruction, Technology Uses in Education, Educational Technology
Carsten-Conner, Laura D.; Larson, Angela M.; Arseneau, Jennifer; Herrick, Robert R. – Journal of Astronomy & Earth Sciences Education, 2015
Immersive environments hold promise to provide unique and heightened sensory experiences that focus a learner's attention, and thus may be useful learning platforms. In particular, portable planetariums may be useful in advancing conceptual knowledge about the night sky, because they afford learners with Earth-based views of celestial motions,…
Descriptors: Elementary School Science, Astronomy, Pretests Posttests, Surveys
Lisa K. Fazio; Casey A. Kennedy; Robert S. Siegler – Grantee Submission, 2016
We examined whether playing a computerized fraction game, based on the integrated theory of numerical development and on the Common Core State Standards' suggestions for teaching fractions, would improve children's fraction magnitude understanding. Fourth and fifth-graders were given brief instruction about unit fractions and played "Catch…
Descriptors: Educational Games, Computer Games, Fractions, Mathematics Instruction
Olsen, Jennifer K.; Rummel, Nikol; Aleven, Vincent – Grantee Submission, 2017
Collaborative and individual learning are both frequently used in classrooms to support learning. However, little research has investigated the benefits of combining individual and collaborative learning, as compared to learning only individually or only collaboratively. With our study, we address this research gap. We compared a combined…
Descriptors: Cooperative Learning, Grade 4, Grade 5, Elementary School Students
Burte, Heather; Gardony, Aaron L.; Hutton, Allyson; Taylor, Holly A. – Grantee Submission, 2017
Spatial thinking skills positively relate to Science, Technology, Engineering, and Math (STEM) outcomes, but spatial training is largely absent in elementary school. Elementary school is a time when children develop foundational cognitive skills that will support STEM learning throughout their education. Spatial thinking should be considered a…
Descriptors: Teaching Methods, Spatial Ability, Mathematics Instruction, STEM Education