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Howe, Christine; Taylor Tavares, Joana; Devine, Amy – Research in Science & Technological Education, 2016
Background: Even infants can recognize whether patterns of motion are or are not natural, yet an acknowledged challenge for science education is to promote adequate reasoning about such patterns. Since research indicates linkage between the conceptual bases of recognition and reasoning, it seems possible that recognition can be engaged to support…
Descriptors: Science Education, Computer Simulation, Infants, Foreign Countries
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Chiang, Tosti H. C.; Yang, Stephen J. H.; Hwang, Gwo-Jen – Educational Technology & Society, 2014
In this study, an augmented reality-based mobile learning system is proposed for conducting inquiry-based learning activities. An experiment has been conducted to examine the effectiveness of the proposed approach in terms of learning achievements and motivations. The subjects were 57 fourth graders from two classes taught by the same teacher in…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Academic Achievement
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Hensberry, Karina K. R.; Moore, Emily B.; Perkins, Katherine K. – Journal of Computers in Mathematics and Science Teaching, 2015
Computer technology, when coupled with reform-based teaching practices, has been shown to be an effective way to support student learning of mathematics. The quality of the technology itself, as well as how it is used, impacts how much students learn. Interactive simulations are dynamic virtual environments similar to virtual manipulatives that…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Uses in Education, Educational Technology
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Tapola, Anna; Jaakkola, Tomi; Niemivirta, Markku – Journal of Experimental Education, 2014
This study investigated changes in elementary school students' (n = 140) situational interest as a function of achievement goal orientation profiles and task characteristics. The authors repeatedly measured situational interest during a simulated science learning task in 2 task conditions that differed in the concreteness of the task elements. The…
Descriptors: Elementary School Students, Goal Orientation, Computer Simulation, Science Instruction
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Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin – European Journal of Engineering Education, 2013
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Descriptors: Elementary School Students, Middle School Students, High School Students, Computer Simulation
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Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
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Kuhn, Deanna; Pease, Maria – Cognition and Instruction, 2008
To identify the challenges that students must meet to engage in effective self-directed inquiry, a class was followed for three years, from the fourth through the sixth grades, as they engaged in a sequence of progressively more demanding inquiry activities. Students made substantial progress in understanding the objectives of inquiry, identifying…
Descriptors: Inquiry, Longitudinal Studies, Independent Study, Active Learning
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Lim, Cher, P.; Nonis, Darren; Hedberg, John – British Journal of Educational Technology, 2006
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlantis (QA), in a series of Primary Four (10- to 11-year-olds) Science lessons at Orchard Primary School in Singapore, this paper examines the issues of learning engagement and describes the socio-cultural context of QA's implementation. The students…
Descriptors: Computer Simulation, Educational Environment, Foreign Countries, Primary Education
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Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software