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Shirin Hashim – ProQuest LLC, 2024
This dissertation consists of three papers. In each paper, I leverage a different quantitative method to study a downstream effect of technology on educational outcomes. In the first paper, I study the impact of an online math learning program on 3rd through 5th grade math achievement in Louisiana. Employing Zearn Math usage metrics and…
Descriptors: Technology Uses in Education, Influence of Technology, Electronic Learning, Elementary School Mathematics
Brese, Falk; Twele, Nadine – International Association for the Evaluation of Educational Achievement, 2023
Before school closures due to the COVID-19 pandemic, the frequency with which teachers used computer activities to teach a class varied across education systems. However, many teachers across the board reported the need for professional development to teach using technical devices. Using results from TIMSS (Trends in International Mathematics and…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
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Sari, Mehmet Hayri; Aydogdu, Seyhmus – International Journal of Curriculum and Instruction, 2020
The purpose of this study is to examine the effects of concrete and technology-assisted learning tools on developing the conception of place value, mathematical achievement and arithmetical performance of primary school 4th graders. The study group was comprised of three different primary schools. There were no group differences prior to…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Concepts, Concept Formation
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Özenc, Mehmet; Dursun, Harun; Sahin, Selçuk – Participatory Educational Research, 2020
This study examines the effects of activities developed with WEB 2.0 tools based on the 5E learning cycle model on the multiplication achievement of 4th graders. Nonequivalent control group pretest-posttest quasi-experimental design was employed in the study. Two of the three groups that were equivalent in terms of achievement were assigned as…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Technology Integration, Web 2.0 Technologies
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Genç, Galip; Öksüz, Cumali – Journal of Educational Technology and Online Learning, 2023
This study aimed to reveal the effect of teaching the 4th grade circumference measurement subject with the dynamic geometry software "GeoGebra" on achievement and motivation. In the research, the pre-test -- post-test control group design, which is one of the quasi-test designs, was used. In the Mathematics lessons conducted with the…
Descriptors: Grade 4, Measurement, Geometry, Computer Software
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Hwang, Wu-Yuin; Hariyanti, Uun; Abdillah, Yan Amal; Chen, Holly S. L. – Educational Technology & Society, 2021
Geometry is essential for mathematics learning given that it is strongly related to our surroundings; however, few studies concentrated on using geometry in our daily life, especially using mobile devices with their sensors. Thus, this study proposed one app, Ubiquitous Geometry (UG), and explored its effects on learning angles and polygons in…
Descriptors: Geometry, Mathematics Instruction, Computer Oriented Programs, Educational Technology
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Megan Conrad; David Shuster – Society for Research on Educational Effectiveness, 2024
Background: Performance with fractions has been a weak point in U.S. education for decades and has not improved in recent years (Siegler, 2017). High School math teachers frequently rate their students' knowledge of fractions as "poor" and see this lack of foundational knowledge as one of the top barriers to students mastering algebra…
Descriptors: Mathematics Achievement, Game Based Learning, Educational Technology, Fractions
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Akman, Emrah; Çakir, Recep – Interactive Learning Environments, 2023
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named "Kesfet…
Descriptors: Educational Technology, Computer Simulation, Elementary School Students, Mathematics Achievement
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Fraga-Varela, Fernando; Vila-Couñago, Esther; Martínez-Piñeiro, Esther – Comunicar: Media Education Research Journal, 2021
In recent years there has been a renewal of educational software encouraged by the incorporation of specific designs based on serious games. Previous studies on their use do not provide conclusive data on the advancement in learning, both at a general level and in specific contents. The main objective of this work is to study the impact of the use…
Descriptors: Game Based Learning, Mathematics Instruction, Elementary School Students, Mathematics Achievement
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Rutherford, Teomara; Duck, Kerry; Rosenberg, Joshua M.; Patt, Raymond – Journal of Research on Technology in Education, 2022
School closures during the COVID-19 pandemic presented a threat to student learning and motivation. Suspension of achievement testing created a barrier to understanding the extent of this threat. Leveraging data from a mathematics learning software as a substitute assessment, we found that students had lower engagement with the software during the…
Descriptors: COVID-19, Pandemics, Student Motivation, Mathematics Instruction
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Saal, Petronella Elize; Graham, Marien Alet; van Ryneveld, Linda – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The Education system in Germany recently invested five billion euro in digital infrastructure for about 40 000 schools. Therefore, this mixed-method study explored the relationship between integrating educational technology in mathematics education and the mathematics achievement of Grade 4 German students. Descriptive statistics and two-level…
Descriptors: Correlation, Technology Integration, Educational Technology, Mathematics Education
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Shechtman, Nicole; Roschelle, Jeremy; Feng, Mingyu; Singleton, Corinne – AERA Open, 2019
The Math Curriculum Impact Study was a large-scale randomized controlled trial (RCT) to test the efficacy of a digital core curriculum for Grade 5 mathematics. Reasoning Mind's Grade 5 Common Core Curriculum was a comprehensive, adaptive, blended learning approach that schools in the treatment group implemented for an entire school year. Schools…
Descriptors: Mathematics Instruction, Mathematics Curriculum, Grade 5, Elementary School Mathematics
Shechtman, Nicole; Roschelle, Jeremy; Feng, Mingyu; Singleton, Corinne – Grantee Submission, 2019
The Math Curriculum Impact Study was a large-scale randomized controlled trial (RCT) to test the efficacy of a digital core curriculum for Grade 5 mathematics. Reasoning Mind's Grade 5 Common Core Curriculum was a comprehensive, adaptive, blended learning approach that treated schools implemented for an entire school year. The study was completed…
Descriptors: Mathematics Instruction, Mathematics Curriculum, Grade 5, Elementary School Mathematics
Erica Joy Cupuro – ProQuest LLC, 2024
This study evaluated the effectiveness of faithful use of Imagine Math, a computer adaptive math intervention for elementary students in grades three through five. To achieve this objective, the researcher compared the math achievement growth as measured by the NWEA MAP math assessments from fall 2021 to spring 2022 between the treatment group and…
Descriptors: Mathematics Achievement, Program Implementation, Fidelity, Intervention
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What Works Clearinghouse, 2020
This What Works Clearinghouse (WWC) report, part of the WWC's Teacher Excellence topic area, explores the effects of the "eMINTS Comprehensive Program," referred to as "eMINTS" in this report, on student achievement. The strong influence of teachers on student outcomes, as well as the variation in teacher effectiveness, has led…
Descriptors: Program Effectiveness, Faculty Development, Teacher Improvement, Coaching (Performance)
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