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Borrero, Noah; Sanchez, Gabriel – Teaching Education, 2017
In an attempt to confront monolithic perceptions of achievement and an educational narrative that defines communities of Color by their supposed deficits, the current study presents asset mapping as an example of culturally relevant pedagogy in action. Asset mapping is a pedagogical tool for students to visually represent personalized stories of…
Descriptors: Teaching Methods, Culturally Relevant Education, Minority Group Students, Focus Groups
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Sciurba, Katie – Journal of Literacy Research, 2017
This article combines interview data from a group of boys of color at an urban single-sex school and content analysis of "The Autobiography of Malcolm X" and "Harry Potter and the Sorcerer's Stone" to demonstrate the complexities of readers' responses to literature. Textual relevance, or the ability to construct personal…
Descriptors: Males, Minority Group Students, Single Sex Schools, Autobiographies
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Gormley, Kathleen; McDermott, Peter – Educational Forum, 2014
In this study, we collected and analyzed data to examine the extent to which the achievement gap between urban and suburban children extended to their knowledge of digital literacies. Findings indicated that the suburban children outperformed the urban students in each of the performance areas, and that suburban children reported greater…
Descriptors: Urban Schools, Suburban Schools, Comparative Analysis, Achievement Gap
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Kamberelis, George – Pedagogies: An International Journal, 2013
In this article, I share results from a year-long qualitative study that focused on the emergent production of a classroom culture and the social identities most valued in that culture. I collected observational data, interview data and archival data throughout the school year in one self-contained fourth-grade classroom. Using a combination of…
Descriptors: School Culture, Classroom Environment, Classroom Techniques, Educational Practices
Butler, Joy – Canadian Journal of Education, 2013
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles of Teaching Games for Understanding (TGfU), opens up important spaces for teaching social and ethical understanding. Games have long been regarded as a site for moral development. For most teachers, however, ethical principles have been seen as…
Descriptors: Ethics, Curriculum, Comprehension, Moral Values
Wall, Patricia T. C. – ProQuest LLC, 2012
It is the moral responsibility of educators to work diligently to provide every student with rich, challenging coursework in efforts to prepare them for post high school careers and education. The use of common formative assessments provides teachers with the valuable, timely information they need to make instructional decisions that will better…
Descriptors: Formative Evaluation, Academic Achievement, Mathematics Achievement, Case Studies