Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 8 |
Descriptor
Game Based Learning | 8 |
Gender Differences | 8 |
Grade 4 | 8 |
Elementary School Students | 5 |
Foreign Countries | 5 |
Educational Games | 4 |
Cognitive Processes | 3 |
Grade 3 | 3 |
Grade 5 | 3 |
Animation | 2 |
Children | 2 |
More ▼ |
Source
Author
Akçelik, Derya | 1 |
Alejandra Duarte | 1 |
Bozkur, Eyüp | 1 |
Brianna Bentley | 1 |
Chen, Beyin | 1 |
Eyüp, Bircan | 1 |
Hsu, Kuang-Chen | 1 |
Hsu, YuPing | 1 |
Hwang, Gwo-Haur | 1 |
Jessica H. Hunt | 1 |
Junjie Shang | 1 |
More ▼ |
Publication Type
Reports - Research | 6 |
Journal Articles | 4 |
Speeches/Meeting Papers | 2 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Education Level
Elementary Education | 8 |
Grade 4 | 8 |
Intermediate Grades | 8 |
Early Childhood Education | 4 |
Grade 3 | 3 |
Grade 5 | 3 |
Middle Schools | 3 |
Primary Education | 3 |
Secondary Education | 2 |
Elementary Secondary Education | 1 |
Grade 1 | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rania Abdulkareem Kokandy – ProQuest LLC, 2021
Students often see mathematics as a hard subject because they have to rely on logic, mathematical theories of equations, proofs, and some of math concepts that are difficult to understand, which contributes to students' poor performance and low motivation to learn math. Therefore, the purpose of this quantitative study was to investigate the…
Descriptors: Game Based Learning, Mathematics Instruction, Educational Games, Grade 4
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
Jessica H. Hunt; Michelle Taub; Matthew Marino; Kenneth Holman; Alejandra Duarte; Brianna Bentley – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
We analyzed the effects of a game-based, supplemental fraction curriculum on fourth and fifth grade students' fraction knowledge, engagement, and STEM interest. Students with and without disabilities with intersecting identities (e.g., race, disability status, gender) comprised the sample. Results indicate significant differences in fraction…
Descriptors: Fractions, Mathematics Instruction, Game Based Learning, Learner Engagement
Chen, Beyin; Hwang, Gwo-Haur; Wang, Shen-Hua – Educational Technology & Society, 2021
The application of artificial intelligence (AI) in education is now widespread, and the use of robots in education has demonstrated a positive influence on students' behavior and development. However, the use of emerging technologies usually results in cognitive load, especially for elementary school students whose learning capacity has not yet…
Descriptors: Cognitive Processes, Difficulty Level, Game Based Learning, Robotics
Akçelik, Derya; Eyüp, Bircan – Education Quarterly Reviews, 2021
The purpose of the research is two-fold: firstly, to determine the effect of vocabulary teaching with intelligence games on the vocabulary knowledge of refugee students studying in primary school and learning Turkish as a second language, and secondly to investigate the opinions of the students about vocabulary teaching with intelligence games.…
Descriptors: Educational Games, Game Based Learning, Vocabulary Development, Knowledge Level
Bozkur, Eyüp – International Journal of Progressive Education, 2019
Values are concepts that influence and direct individuals' behaviors. Because values directly influence society's structure, values education also takes an important place. Both children's games and values education have a structure that can diversify values education and make it entertaining during learning. In this study, it was aimed to reveal…
Descriptors: Values Education, Educational Games, Teacher Attitudes, Computer Games
Hsu, Kuang-Chen; Hsu, YuPing; Olesh, Ryan – AERA Online Paper Repository, 2017
This study attempts to gain insight into whether and what types of gamification have the potential to contribute to students' learning performances while also remaining gender equality in science education. Two types of game elements including competition (gamified animation) and cooperation (social gamified animation) were integrated into an…
Descriptors: Educational Games, Educational Technology, Animation, Video Games
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism