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Hwang, Gwo-Jen; Lai, Chiu-Lin – Educational Technology & Society, 2017
Flipped learning is a well-recognized learning mode that reverses the traditional in-class instruction arrangement by delivering learning content outside of the classroom and engaging students in more activities in class. However, it remains a challenge for students to comprehend the learning material by themselves, particularly when learning…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Video Technology
Chang, Rong-Chi; Chung, Liang-Yi; Huang, Yong-Ming – Interactive Learning Environments, 2016
The learning of plants has garnered considerable attention in recent years, but students often lack the motivation to learn about the process of plant growth. Also, students are not able to apply what they have learned in class in the form of observation, since plant growth takes a long time. In this study, we use augmented reality (AR) technology…
Descriptors: Plants (Botany), Teaching Methods, Student Motivation, Simulated Environment
Kim, Heesung; Ke, Fengfeng – Interactive Learning Environments, 2017
This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Cigerci, Fatih Mehmet; Gultekin, Mehmet – Issues in Educational Research, 2017
The aim of this study was to determine the effect of digital stories on the Turkish (mother language) listening skills of fourth grade students. The study used a mixed methods and was conducted in two fourth grade classrooms (ages 9-10 years) in a primary school in Eskisehir city, Turkey, during the 2014-2015 spring semester. During the 8-week…
Descriptors: Foreign Countries, Turkish, Listening Skills, Grade 4
Lisa K. Fazio; Casey A. Kennedy; Robert S. Siegler – Grantee Submission, 2016
We examined whether playing a computerized fraction game, based on the integrated theory of numerical development and on the Common Core State Standards' suggestions for teaching fractions, would improve children's fraction magnitude understanding. Fourth and fifth-graders were given brief instruction about unit fractions and played "Catch…
Descriptors: Educational Games, Computer Games, Fractions, Mathematics Instruction
Liou, Hsin-Hun; Yang, Stephen J. H.; Chen, Sherry Y.; Tarng, Wernhuar – Educational Technology & Society, 2017
Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students' realistic experience.…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Teaching Methods
Chang, Yi-Hsing; Lin, Yu-Kai; Fang, Rong-Jyue; Lu, You-Te – EURASIA Journal of Mathematics, Science & Technology Education, 2017
A situated Chinese cultural festival learning system based on motion sensing is developed in this study. The primary design principle is to create a highly interactive learning environment, allowing learners to interact with Kinect through natural gestures in the designed learning situation to achieve efficient learning. The system has the…
Descriptors: Foreign Countries, Asian Culture, Teaching Methods, Motion
What Works Clearinghouse, 2017
"Odyssey® Math" is a web-based program developed by Compass Learning® for mathematics instruction in grades K-8. The online program includes a mathematics curriculum and formative assessments designed to support differentiated and data-driven instruction. Based on assessment results, the program generates an individualized sequence of…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Individualized Instruction
Jwaifell, Mustafa; Al-Mouhtadi, Reham; Aldarabah, Intisar – World Journal of Education, 2015
Spiritual intelligence has gained great interest from a good number of the researchers and scholars, while there is a lack of using new technologies such as WebQuest as an instructional tool; which is one of the e-learning applications in education in enhancing spiritual intelligence of 4th graders in Jordanian schools. This study aimed at…
Descriptors: Grade 4, Foreign Countries, Statistical Analysis, Spiritual Development
Díaz, A.; Nussbaum, M.; Varela, I. – Journal of Computer Assisted Learning, 2015
Recent research has suggested that simply providing each child with a computer does not lead to an improvement in learning. Given that dozens of countries across the world are purchasing computers for their students, we ask which elements are necessary to improve learning when introducing digital resources into the classroom. Understood the…
Descriptors: Educational Technology, Access to Computers, Computer Uses in Education, Technology Integration
Letwinsky, Karim Medico; Berry, Michael David – Journal of International Education and Leadership, 2017
This quantitative, quasi-experimental study investigated the effect of the Mathletics.com technology on basic multiplication fact fluency in fourth grade students in the Middle East. The treatment group received three weeks of scheduled time using Mathletics.com, while the control group practiced multiplication facts using only traditional…
Descriptors: Quasiexperimental Design, Grade 4, Multiplication, Experimental Groups
Al Musawi, A.; Ambusaidi, A.; Al-Balushi, S.; Al-Balushi, K. – Turkish Online Journal of Educational Technology - TOJET, 2015
Computer and information technology can be used so that students can individually, in groups, or by electronic demonstration experiment and draw conclusion for the required activities in an electronic form in what is now called "e-lab". It enables students to conduct experiments more flexibly and in an interactive way using multimedia.…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Electronic Learning
Bhagat, Kaushal Kumar; Liou, Wei-Kai; Michael Spector, J.; Chang, Chun-Yen – Interactive Learning Environments, 2019
Augmented reality (AR) is growing in popularity in teaching and learning due in part to powerful new technologies. What has yet to be well established is when and with which learners and learning tasks AR is an effective approach. Therefore, the aim of this study was to examine the effectiveness of using AR-based formative assessment for improving…
Descriptors: Formative Evaluation, Information Technology, Feedback (Response), Academic Achievement
Lin, C.-P.; Chen, W.; Yang, S.-J.; Xie, W.; Lin, C.-C. – Journal of Computer Assisted Learning, 2014
Improving students' reading comprehension is of significance. In this study, collaborative learning supported by Group Scribbles (GS), a networked technology, was integrated into a primary reading class. Forty-seven 10-year-old students from two 4th grade classes participated in the study. Experimental and control groups were established to…
Descriptors: Elementary School Students, Experimental Groups, Control Groups, Comparative Analysis
Topçu, Nurten; Arslan, Mehmet – Online Submission, 2017
This study examined the effects of paired summarization and individual summarization practices and the 3N learning model on learning levels and remembering. An empirical research design with pre- and post-test control groups was applied in the study, and 68 fourth-grade students attending a science and technology course in a primary school located…
Descriptors: Memory, Experimental Groups, Control Groups, Pretests Posttests