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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Wainer, Jacques; Dwyer, Tom; Dutra, Rodrigo Silveira; Covic, Andre; Magalhaes, Valdo B.; Ferreira, Luiz Renato Ribeiro; Pimenta, Valdiney Alves; Claudio, Kleucio – Computers & Education, 2008
This work presents the analysis of the 2001 Brazilian Basic Education Evaluation System (SAEB) achievement exam. The SAEB tested 4th, 8th, and 11th grade students, in mathematics and reading (Portuguese). We classified the students into seven socioeconomic classes, and for each class, compared the test results according to frequency of computer…
Descriptors: Ownership, Academic Achievement, Computer Uses in Education, Grade 4
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DeBell, Matthew – National Center for Education Statistics, 2005
The use of computers and the Internet by students has increased rapidly in recent years. In 2001, computer and Internet use was more widespread among school-age children and adolescents than among adults. The now commonplace use of these technologies follows the installation of computers and Internet access in nearly all public schools and in a…
Descriptors: Nursery Schools, Computer Uses in Education, Internet, Access to Computers