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Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
Symer, Maryellen – ProQuest LLC, 2018
One-to-One Technology Device Integration in Grades 3-5 and the Beliefs & Actions of Teachers and District-Level Leaders One-to-One technology initiatives began in the 1990's and have expanded over time. It is not about distributing devices but rather how those devices transform teaching and learning. Educators need to harness the power of…
Descriptors: Educational Technology, Technology Uses in Education, Grade 3, Grade 4
Chambré, Susan J.; Ness, Molly K. – Excelsior: Leadership in Teaching and Learning, 2023
Increasing awareness about screening and instructional interventions for students with dyslexia is a necessary component of P-12 teacher preparation. Disparities in reading achievement for students with disabilities, including those with dyslexia, is evidenced in lower literacy testing scores as well as lower high school graduation rates for those…
Descriptors: Dyslexia, Students with Disabilities, Online Courses, Preservice Teachers
Dana Schillinger – ProQuest LLC, 2022
The utilization of technology in the elementary classroom is becoming increasingly vital in a global society. Teaching during the Coronavirus pandemic has had a profound impact on all educators. As a result of the crisis, instructors worldwide had to quickly adapt and shift to a new way of teaching both remotely and in person. Educators were asked…
Descriptors: COVID-19, Pandemics, Electronic Learning, Online Courses
Sath, Hajra – Primary Science, 2018
Although science is a core subject, educators at Uphall Primary School have found in recent times pupils do not display the same enthusiasm for science as they do for other subjects. In order to raise the pupils' science capital and generate an eagerness among the pupils to experiment, learn and develop their curiosity about the world around them,…
Descriptors: Elementary School Students, Video Technology, Computer Mediated Communication, Science Process Skills
DeSorbo, Alexandra L.; Noble, James M.; Shaffer, Michele; Gerin, William; Williams, Olajide A. – Health Education & Behavior, 2013
Background: The audience response system (ARS) allows students to respond and interact anonymously with teachers via small handheld wireless keypads. Despite increasing popularity in classroom settings, the application of these devices to health education programming has not been studied. We assessed feasibility, engagement, and learning among…
Descriptors: Audience Response Systems, Elementary Schools, Educational Technology, Handheld Devices
Williams, Olajide; DeSorbo, Alexandra; Sawyer, Vanessa; Apakama, Donald; Shaffer, Michele; Gerin, William; Noble, James – Health Education & Behavior, 2016
Objectives: We explored the effect of a culturally targeted calorie label intervention on food purchasing behavior of elementary school students. Method: We used a quasi-experimental design with two intervention schools and one control school to assess food purchases of third through fifth graders at standardized school food sales before and after…
Descriptors: Culturally Relevant Education, Teaching Methods, Purchasing, Food
Suescun-Florez, Eduardo; Iskander, Magued; Kapila, Vikram; Cain, Ryan – European Journal of Engineering Education, 2013
This paper reports on the results of several geotechnical engineering-related science activities conducted with elementary-school students. Activities presented include soil permeability, contact stress, soil stratigraphy, shallow and deep foundations, and erosion in rivers. The permeability activity employed the LEGO NXT platform for data…
Descriptors: Science Education, Engineering Education, Science Activities, Elementary School Science
Rosenfeld, Malke; Johnson, Marquetta; Plemons, Anna; Makol, Suzanne; Zanskas, Meghan; Dzula, Mark; Mahoney, Meg Robson – Teaching Artist Journal, 2014
Writing about the teaching artist practice should mean writing about art making. As both teacher and artist, the authors are required to be cognizant of their own art-making processes, both how it works and why it is important to them, in order to make this process visible to their students. They also need the same skills to write about how and…
Descriptors: Art Activities, Art Education, Writing (Composition), After School Programs
Downer, Jason; Brown, Josh; Herrera, Manuela Jimenez; Stuhlman, Megan; Bourassa, Kyle; Gologor, Ben; Wong, Pamela – Society for Research on Educational Effectiveness, 2013
Teacher-educators and policy-makers recognize that ongoing training and support for high quality implementation of curricula can be a vital component of systems that ensure the value of education experiences, particularly for students at-risk of school failure (Meisels, 2007; Pew Charitable Trusts, 2007; Pianta, 2005). In particular, there is…
Descriptors: Coaching (Performance), Social Development, Emotional Development, Literacy Education
Burns, Barbara A.; Hamm, Ellen M. – School Science and Mathematics, 2011
The primary purpose of this classroom experiment was to examine the effectiveness of concrete (hands-on) manipulatives as compared with virtual (computer-based) manipulatives on student review of fraction concepts in third grade and introduction of symmetry concepts in fourth grade. A pretest-posttest design was employed with a sample of 91…
Descriptors: Manipulative Materials, Grade 4, Grade 3, Computer Uses in Education
Wilcox, Kristen Campbell – Journal of Education for Students Placed at Risk, 2013
This multiple case study relied upon a socioecological framework and the lens of resilience to investigate practices and processes that are correlated with higher academic achievement among African American, Hispanic, and English language learners. Utilizing quantitative measures for sample selection of 10 higher-performing and 5…
Descriptors: Academic Achievement, Resilience (Psychology), Educational Methods, Limited English Speaking
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Technology & Learning, 2008
Edward Foote is a special education teacher at Jefferson Avenue Elementary School in Fairport, New York. Foote's fourth- and fifth-grade students, who he teaches in a self-contained classroom and also in inclusion classes with the general student population, have disabilities that range from severe physical and emotional needs to autism. His…
Descriptors: Special Education Teachers, Elementary School Teachers, Grade 5, Grade 4
McKane, Patricia – Online Submission, 2011
'This action research study was conducted on a fourth grade rural classroom in Orange County, N.Y. for the purpose of determining if the use of the VoiceThread program will affect student performance in mathematics writing. A baseline of student performance on this measure was administered in the fall of 2010 using the NYS Holistic rubric of a 3…
Descriptors: Action Research, Mathematics Tests, Program Effectiveness, Instructional Materials
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