Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Education Development Center,… | 1 |
Interactive Learning… | 1 |
Learning, Media and Technology | 1 |
Science Education Review | 1 |
Author
Ba, Harouna | 1 |
Games, Ivan Alex | 1 |
Goldenberg, Lauren B. | 1 |
Heinze, Juliette | 1 |
Juan Chu | 1 |
Klahr, David | 1 |
Liyan Liu | 1 |
Shenglin Cao | 1 |
Triona, Lara M. | 1 |
ZuoChen Zhang | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Grade 4 | 4 |
Grade 8 | 4 |
Grade 5 | 3 |
Grade 7 | 3 |
Middle Schools | 3 |
Elementary Education | 2 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Elementary Secondary Education | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shenglin Cao; Juan Chu; ZuoChen Zhang; Liyan Liu – Interactive Learning Environments, 2024
VR technology is being widely used in education due to it's a sense of immersion, real-time interaction, and ability to stimulate imagination. However, there is a lack of research comparing students at different stages. This study used a quasi-experimental design involving 73 fourth-grade and 86 eighth-grade students in two schools in northwest…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Elementary School Students
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Triona, Lara M.; Klahr, David – Science Education Review, 2007
Hands-on science typically uses physical materials to give students first-hand experience in scientific methodologies, but the recent availability of virtual laboratories raises an important question about whether what students' hands are on matters to their learning. The overall findings of two articles that employed simple comparisons of…
Descriptors: Hands on Science, Scientific Methodology, Virtual Classrooms, Laboratory Experiments
Goldenberg, Lauren B.; Heinze, Juliette; Ba, Harouna – Education Development Center, Inc., 2004
The JASON Multimedia Science Curriculum (JMSC) was developed in 1989 by the JASON Foundation for Education (www.jason.org), and is a multimedia, interdisciplinary, inquiry-based science curriculum that responds to the dual demands of teachers having to teach state standards while engaging students in scientific inquiry. The JMSC encourages…
Descriptors: State Standards, Computer Uses in Education, Computer Simulation, Science Curriculum