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Myra Luna-Lucero; Kristen Elmore – International Journal of Designs for Learning, 2017
This article describes the design case of an instructional experience incorporating videos of mistakes for students to practice mistake detection and recovery skills. Learning from mistakes is often encouraged, but students may need practical support to address them effectively. The intention of this design is to facilitate adaptive cognitive and…
Descriptors: Identification, Video Technology, Student Motivation, Error Correction
Gambrell, Linda B.; Hughes, Elizabeth M.; Calvert, Leah; Malloy, Jacquelynn A.; Igo, Brent – Elementary School Journal, 2011
In this exploratory study, reading, writing, and discussion were examined within the context of a pen pal intervention focusing on authentic literacy tasks. The study employed a mixed-method design with a triangulation-convergence model to explore the relationship between authentic literacy tasks and the literacy motivation of elementary students…
Descriptors: Grade 3, Grade 4, Grade 5, Letters (Correspondence)
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning