ERIC Number: EJ1352677
Record Type: Journal
Publication Date: 2022
Pages: 16
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1743-9884
EISSN: EISSN-1743-9892
Boys' Gaming Identities and Opportunities for Learning
Learning, Media and Technology, v47 n2 p163-178 2022
This article addresses a gap in research about primary school boys' identification as 'gamers.' Drawing on a survey of 318 Year 3 (7-8 years old) students, the research identified boys' self-reported enjoyment for gaming, their frequency using digital devices, and their self-rated digital skills. Interviews with four boys from the survey also explored the lifeworlds of self-professed 'gamers.' Findings point to the salience of games for many boys' emerging identities and the inter-related nature of their experiences. We argue that teachers can capitalise on the strength of video games to create 'in-group' cultures and communities of practice in their classrooms to support learning.
Descriptors: Elementary School Students, Grade 3, Males, Identification (Psychology), Computer Use, Technological Literacy, Video Games, Technology Uses in Education, Educational Technology, Cultural Influences, Foreign Countries, Gender Differences, Learning, Student Attitudes
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Early Childhood Education; Grade 3; Primary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Australia
Grant or Contract Numbers: N/A