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Aigul, Akhmetova; Perizat, Seiitkazy; Tolkyn, Zhangazieva; Zhanar, Abilkhairova; Sabira, ?likulova; Bagdat, Ashimbekova – Cypriot Journal of Educational Sciences, 2022
Media technologies make it simple for students to access accurate information wherever and whenever they want at a lower cost, however, many studies show that children do not see a difference between the real world and the fictional media world until they reach the age of 12. This study aims to determine primary school students' professional…
Descriptors: Elementary School Students, Distance Education, Media Literacy, Mass Media Effects
Eppard, Jenny; Williams, Cara; Hojeij, Zeina; Johnson, Jason D. – International Journal of Education in Mathematics, Science and Technology, 2022
This study examined the impact of iPad integration on student motivation, engagement, and learning skills in a mathematics program. Subjects included 143 students aged 8 to 14 years old and 63 parents in an Indian-based school in Dubai where the national curriculum required the use of tablets be integrated into school subjects starting at grade…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Integration
Engen, Bård Ketil; Giæver, Tonje H.; Mifsud, Louise – Journal of Interactive Learning Research, 2018
In this article, we analysed the collaborative use of tablets (iPads) in a third-grade primary classroom in Norway where the pupils created fairy tales. The pupils worked in groups of five and shared an iPad in their group. We observed and recorded the story's development, which lasted a week, using video recordings and field notes. We explored…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Educational Technology
Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
Mills, Andrea J. – ProQuest LLC, 2018
Research shows that technology integration enables a stronger inclusion of digital literacies and engages individuals in a text format other than print. With more schools becoming 1:1, educators find themselves supporting curriculum standards in literacy with digital text despite shifts that occur with learning. In a basic qualitative research…
Descriptors: Teaching Experience, Telecommunications, Handheld Devices, Technology Integration
Heath, Katie – Journal of the American Academy of Special Education Professionals, 2021
Classroom membership is essential in today's classrooms as students need to feel safe and secure in their participatory roles. Allowing a student's voice is essential in allowing them the opportunity to communicate with their peers. In this study, the author looked at how the use or non-use of the iPad (as a form of assistive technology) affected…
Descriptors: Classroom Environment, Handheld Devices, Assistive Technology, Telecommunications
Schueler, Beth E.; Rodriguez-Segura, Daniel – Annenberg Institute for School Reform at Brown University, 2021
COVID-19-induced school closures generated great interest in tutoring as a strategy to make up for lost learning time. Tutoring is backed by a rigorous body of research, but it is unclear whether it can be delivered effectively remotely. We study the effect of teacher-student phone call interventions in Kenya when schools were closed. Schools…
Descriptors: COVID-19, Pandemics, School Closing, Intervention
Jimerson, Diont'e Lashaun – ProQuest LLC, 2018
This research study focused on how technology-based tools have changed the 21st century education arena in elementary school mathematics classes. The research highlighted the inner city schools where many students in the class are achieving below state standards set for third grade level. The research question asked to what extent do students have…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Schools, Mathematics Instruction
Özbek, Ahmet Bilal; Girli, Alev – Universal Journal of Educational Research, 2017
The purpose of this study is to determine the effectiveness of a tablet computer-aided intervention program for improving reading fluency. It also investigates the opinions of students and parents about this intervention by using skill- and performance-based techniques, which have been investigated qualitatively. Three students with a learning…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Songkhao, Rujira – ProQuest LLC, 2018
This study investigated the writing results from an existing data set of 36 students who performed braille writing dictation through the repeated writing activity in the braille writing app. The data was the writing results of students between the first and the sixth grade levels. Results were categorized into types of errors, the most common…
Descriptors: Blindness, Visual Impairments, Braille, Writing Assignments
Polychronis, Shamby C.; Johnson, Andrea; Thelin, Russell J.; Eggett, Dennis L.; Christensen, Jaime – Focus on Autism and Other Developmental Disabilities, 2023
The use of mobile applications (apps) is popular among parents and teachers due to their cost-effectiveness and ease of implementation, and the number of apps with the specific aim to increase eye contact for children with autism is growing rapidly. However, research is limited to assess the efficiency of the majority of the apps available for…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Autism Spectrum Disorders
Gresalfi, Melissa Sommefeld; Rittle-Johnson, Bethany; Loehr, Abbey M.; Nichols, Isaac Thomas; McCracken, Charity – AERA Online Paper Repository, 2016
The purpose of this study is to explore how different game designs support students' learning and enjoyment of fractions, specifically, early learning of equivalence and ordering. Two sets of games were contrasted, one that was characterized as "exploratory and implicit," and a second that was characterized as "directive and…
Descriptors: Educational Games, Mathematics Instruction, Fractions, Teaching Methods
Lai, Ching-san – International Journal of Research in Education and Science, 2016
The major purpose of this study was to determine the learning performance of the air concept unit for third graders in a primary school facilitated by the iPod inquiry teaching method. This study adopts a quasi-experimental method. Participants were third graders in a primary school in New Taipei city. The experimental group consisted of 53…
Descriptors: Grade 3, Elementary School Students, Elementary School Science, Educational Technology
McQuirter Scott, Ruth; Dortmans, Donna; Rath, Cathy; Meeussen, Nancy; Boin, Jennifer – Brock Education: A Journal of Educational Research and Practice, 2015
In this paper, we report on a longitudinal case study exploring Grade 3 teachers' implementation of iPads in the Language Arts classroom. A school-university partnership was formed based on a collaborative teacher inquiry model. We examined factors that shaped our collaboration. The project resulted in greater teacher sharing of iPad…
Descriptors: Longitudinal Studies, Case Studies, Grade 3, Elementary School Teachers
Lindberg, Renny; Seo, Jungryul; Laine, Teemu H. – IEEE Transactions on Learning Technologies, 2016
Increases in the numbers of obese and overweight children are a major issue in post-industrial societies because obesity can lead to severe health-related problems. In addition, many challenges affect the quantity and quality of physical education (PE) provided by schools. Exergames that combine exercise with gaming have been recognized as a…
Descriptors: Physical Education, Educational Games, Exercise, Telecommunications
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