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Amanda Wrenn Brown – ProQuest LLC, 2021
The purpose of this action research was to evaluate the impact of technology integrated gamification strategies on third-grade students' engagement in an art classroom at an elementary school with a Science, Technology, Engineering, Art, and Math (STEAM) based curriculum. To increase student engagement, educators and evaluators not only need to…
Descriptors: Gamification, Learner Engagement, Grade 3, STEM Education
Nelson, Melanie A.; Caldarella, Paul; Hansen, Blake D.; Graham, Mark A.; Williams, Leslie; Wills, Howard P. – Journal of Positive Behavior Interventions, 2018
Disruptive student behavior, a common concern for teachers, presents particular challenges for those who teach art. Class-Wide Function-Related Intervention Teams (CW-FIT) is a multitiered intervention for implementing effective classroom management strategies aligned with schoolwide positive behavior interventions and supports. CW-FIT has proven…
Descriptors: Student Behavior, Behavior Problems, Art Education, Intervention
Rosenfeld, Malke, Ed. – Teaching Artist Journal, 2014
This section is full of stories from teaching artists working to clarify what needs to change within their practices and moving toward solutions--whether it's supporting a classroom of learners in new and unexpected ways, reassessing one's approach in the classroom, shepherding an individual child toward success, or professionalizing an entire…
Descriptors: Artists, Art Teachers, Art Education, Educational Practices
Crum, Jennifer E. – Art Education, 2007
Drawing from personal childhood experience of rich art encounters at home rather than in school, Crum conducted a small-scale observational study to examine how art is practiced and valued by families living in her community. The elementary-school art teacher began by asking approximately 250 children in grades 2 - 5 to write statements about art…
Descriptors: Art Education, Elementary School Students, Art Activities, Student Behavior
Liu, Li-Ming – Asia Pacific Education Review, 2007
The purpose of this study was to examine the relationships between the qualities of creativity, drawing ability, and visual/spatial intelligence of selected third-grade students in the Hsinchu area of Taiwan, Republic of China. The population for this study included approximately 11,653 third-grade students from 99 public elementary schools.…
Descriptors: Check Lists, Intelligence, Creativity, Elementary Schools