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Coats, Cala; Singha, Shagun; Zuiker, Steven; Riske, Amanda K. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2022
In this article, we explore the implementation of a time-based intervention in a garden-based science, technology, engineering, art, and mathematics curriculum with a 3rd-grade science class that flipped the overdetermined functions of time and overdependence on predetermined learning outcomes to cultivate a disposition of sensitivity to the…
Descriptors: Imagination, Art Education, Gardening, STEM Education
Yeh, Yu-chu; Ting, Yu-Shan – British Journal of Educational Psychology, 2023
Background: Creativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Liao, Guan-Ze; Shih, Yi-Jyun – Designs for Learning, 2013
Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is…
Descriptors: Games, Elementary School Students, Grade 3, Foreign Countries
Turgeon, Brenda – Science and Children, 2012
One of the biggest challenges in the early weeks of the new school year is to keep learning interesting and the students engaged as routines and procedures are established and reinforced. How can a classroom teacher make the routines and procedures engaging and educational, while building a community of learners? The answer is simple... build a…
Descriptors: Science Education, Learning Processes, Investigations, Scientists