NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Williams, Amy E. – ProQuest LLC, 2013
The purpose of this study was to compare the behavior outcomes of kindergarten (n = 20), first-grade (n = 20), second-grade (n = 20), and third-grade (n = 20) students in a large urban Midwestern school district returning to school after receiving out-of-school suspensions for violent and/or aggressive behaviors with the behavior outcomes of same…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Peer reviewed Peer reviewed
Direct linkDirect link
Fahsl, Allison J.; Luce, Amanda E. – Preventing School Failure, 2012
The purpose of this study was to determine whether the Fight-Free Schools violence prevention process had an effect on the frequency of aggressive acts of elementary school students. Participants included approximately 600 students ranging from Kindergarten to 5th grade in a suburban school in the Midwestern United States. Data were collected over…
Descriptors: Elementary School Students, Suburban Schools, Prevention, Aggression
Peer reviewed Peer reviewed
Direct linkDirect link
Twemlow, Stuart W.; Biggs, Bridget K.; Nelson, Timothy D.; Vernberg, Eric M.; Fonagy, Peter; Twemlow, Stephen W. – Psychology in the Schools, 2008
This study evaluated the Gentle Warrior Program, a traditional martial arts-based intervention to reduce aggression in children, as it was implemented in three elementary schools. The sample consisted of 254 children in grades 3, 4, and 5 who participated in the Gentle Warrior Program as part of a larger school violence intervention. Results…
Descriptors: Intervention, Elementary Schools, Violence, Bullying
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jason, Leonard A.; Danielewicz, Jennifer; Mesina, Anna – Journal of Early and Intensive Behavior Intervention, 2005
American children spend an average of 6 hours and 32 minutes each day using various forms of media. Research has suggested that this high level of exposure has a negative impact on children's attitudes and behaviors. For example, media violence increases aggression in children, especially video games which allows children to be the aggressor and…
Descriptors: Obesity, Violence, Video Games, Rewards