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Kylie S. Flynn; Linlin Li; Chun-Wei Huang; Ruchita Patel; Kim Luttgen; Shuangting Yang; Eunice Chow – Grantee Submission, 2024
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the "Adventures Aboard the S.S. GRIN" ("Adventures"), on students' social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school…
Descriptors: Social Emotional Learning, COVID-19, Pandemics, Technology Uses in Education
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Burnell, Kaitlyn; Andrade, Fernanda C.; Hoyle, Rick H. – Developmental Psychology, 2023
There is fear that adolescents have limited control over their digital technology use. The current research examines longitudinal (Study 1) and daily (Study 2) associations between U.S. adolescents' self-control and digital technological impairment and use. Using a large sample (N = 2,104; Wave 1: M[subscript age] = 12.36, 52% female, 57%…
Descriptors: Correlation, Adolescents, Self Control, Information Technology
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Paino, Maria; Renzulli, Linda A. – Sociology of Education, 2013
We update theories of teacher expectancy and cultural capital by linking them to discussions of technology. We argue for broadening the span of culturally important forms of capital by including the digital dimension of cultural capital. Based on data from the third-grade and fifth-grade waves of the Early Childhood Longitudinal…
Descriptors: Educational Change, Cultural Capital, Grade 5, Computers
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Gibson, Susan E.; Brooks, Charmaine – Teacher Development, 2012
Preparing teachers to implement a new curriculum presents a significant but important challenge. While formal professional development programs can assist in this preparation, finding prescribed experiences that meet the needs of all teachers can be formidable and indeed may not always be the best option for promoting change in practice. Decisions…
Descriptors: Active Learning, Program Effectiveness, Educational Change, Faculty Development