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Showing 1 to 15 of 48 results Save | Export
Stephanie T. Holmberg – ProQuest LLC, 2024
This instrumental mixed methods case study investigated Grades 3-5 classroom teachers' perceptions of teaching for creativity and the effects of a researcher-developed, one-day, online professional development creativity module intervention within a suburban school district in south-central Pennsylvania. Creativity has been identified as a…
Descriptors: Elementary School Teachers, Grade 3, Grade 4, Grade 5
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Michael Cook; Ashley Grant – Society for Research on Educational Effectiveness, 2024
Background/Context: Schools are spending more money than ever on a growing number of educational technology programs which are designed to boost student learning outcomes, especially after the integration of online learning that was necessitated by COVID-19 pandemic school closures and disruptions (Instructure, 2024; Teras et al., 2020). Rigorous…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Shalyn Clay – ProQuest LLC, 2023
The Center for Disease Control (CDC) did not allow elementary aged students to receive the vaccination for COVID-19 (which will be referred to as the pandemic) until the Spring of 2021. This created two environments: the face-to-face learning environment and the virtual learning environment. Teachers were thrown into a situation in which they had…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
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Figen Karaferye – Turkish Online Journal of Distance Education, 2024
The research on classroom management in general is numerous, yet the connection between digitization, classroom management, and Social and Emotional Learning (SEL) has been understudied. The current study explored how primary school teachers managed their digital classrooms while incorporating social and emotional learning into their classroom…
Descriptors: Social Emotional Learning, Teaching Experience, Electronic Learning, Elementary School Teachers
Lacey Gosch – ProQuest LLC, 2023
The COVID-19 pandemic posed a significant problem for K-12 education. To prevent the spread of the virus, the educational community mandated school closures shifting instructional practices from a traditional face-to-face model into a remote instructional model (Bailey et al., 2021; Bawa, 2020; Domina et al., 2021; Onyema et al., 2020; Wyse et…
Descriptors: COVID-19, Pandemics, Grade 3, Grade 4
Susan Copeland; Michael A. Cook; Ashley A. Grant; Steven M. Ross – Center for Research and Reform in Education, 2023
The purpose of this study was to examine the efficacy of IXL Math in an elementary school context, using a randomized-control trial (RCT). This study examined mathematics achievement trajectories of 545 Grades 3-5 students across four elementary schools in a small Michigan school district during the 2022-23 school year. Teachers were randomly…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Meghan D. Liebfreund; Melissa J. Wrenn – Elementary School Journal, 2024
This case study investigates how teachers supported below-level readers who made reading comprehension gains in a virtual reading clinic during the COVID-19 pandemic. Data sources included case reports, lesson plans with reflections, and recorded instructional sessions for 10 participants--5 teachers and 5 students. All student participants were…
Descriptors: Reading Centers, Electronic Learning, Reading Difficulties, Grade 3
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Gattupalli, Sai S.; Edwards, Sharon A.; Maloy, Robert W.; Rancourt, Marguerite – Digital Experiences in Mathematics Education, 2023
Usable Math available at https://usablemath.org/ is being designed as an open online tutor for elementary school math students and teachers in the USA. It provides interactive problem solving for 3rd through 6th grade students who are learning mathematical reasoning and computation skills through word problems. Using the system, students and…
Descriptors: Mathematics Instruction, Tutors, Electronic Learning, Elementary School Students
Nichol A. Hare – ProQuest LLC, 2024
The importance of access to quality physical education (PE) among children is well-documented. The onset of the COVID-19 pandemic, however, resulted in significant shifts in PE curriculum delivery alongside a rapid uptake by PE teachers of new technologies. Although some research about integrating technology into teaching does exist, there is very…
Descriptors: Physical Education, COVID-19, Pandemics, Elementary School Teachers
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Erkan Er; Safak Silik; Sergen Cansiz – Journal of Learning Analytics, 2024
E-learning platforms have become increasingly popular in K--8 education to promote student learning and enhance classroom teaching. Student interactions with these platforms produce trace data, which are digital records of learning processes. Although trace data have been effective in identifying learners' engagement profiles in higher education…
Descriptors: Foreign Countries, Elementary Secondary Education, Grade 1, Grade 2
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Relyea, Jackie Eunjung; Rich, Patrick; Kim, James S.; Gilbert, Joshua B. – Reading and Writing: An Interdisciplinary Journal, 2023
The current study aimed to explore the COVID-19 impact on reading achievement growth by Grade 3-5 students in a large urban school district in the U.S. and whether the impact differed by students' demographic characteristics and instructional modality. Specifically, using administrative data from the school district, we investigated to what extent…
Descriptors: COVID-19, Pandemics, Reading Achievement, Achievement Gains
Bryant, Margaret Anne – ProQuest LLC, 2022
The Virtual Learning Model (VLM) can be the best learning modality to foster personalized learning for K-12 students. This research study aims to bring to light the expectations of an appropriate district designed VLM for a rural school district in Virginia as it pertained to creation, implementation, as measured by the Virginia Department of…
Descriptors: Program Evaluation, Rural Schools, Elementary School Students, Grade 3
Miller, Julia; Ander-Evans, Ryan – Wilder Research, 2022
Mill City Museum and Wilder Research collaborated to facilitate focus groups with local elementary school educators to learn about their experiences with virtual in-school programs, what motivates them to consider and schedule a program, and what barriers prevent or deter them from pursuing these types of programming options. This report presents…
Descriptors: Museums, Partnerships in Education, Electronic Learning, History
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Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
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